Dungeon Crawl Stone Soup version 0.21-a0-529-g8c7b3f5 (webtiles) character file. 3 djmy96 the Skirmisher (level 1, 11/18 HPs) Began as a Formicid Monk on Dec 12, 2017. Got out of the dungeon alive. The game lasted 00:00:26 (117 turns). djmy96 the Skirmisher (Formicid Monk) Turns: 117, Time: 00:00:26 Health: 11/18 AC: 3 Str: 15 XL: 1 Next: 55% Magic: 1/1 EV: 12 Int: 9 God: Gold: 9 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles d - 27 stones (quivered) Armour e - a +0 leather armour (worn) Comestibles b - 4 chunks of flesh c - a bread ration Skills: + Level 3.4 Fighting + Level 3.0 Polearms + Level 2.7 Dodging + Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. You kill the goblin! You see here a dagger. A frilled lizard comes into view. A frilled lizard is nearby! You see here a dagger. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...##.# #.# #...##.#######.# #...##.........##### #..#P.............P# #..#≈P...........P≈# #..#≈≈P.........P≈≈# #≈≈≈P.......P≈≈≈# #≈≈≈≈P.....P≈≈≈≈# #≈≈≈≈≈P.@.P≈≈≈≈≈# #≈≈≈≈P.....P≈≈≈≈# #≈≈≈P.......P≈≈≈# #≈≈P.........P≈≈# #≈P...........P≈# P.............P# #######.#####.## #.. .# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | djmy96 the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 117 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: eino_arrival_druids_welcome, supply_closet_lemuel Action || total -------------------------++------- Melee: Spear || 18 Stab: Sleeping || 1 Armor: Leather armour || 2 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 117 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 5 | 0.0 | 0 | 3 | 0.0 | 117 +---------+---------+-------+---------+---------+-------+---------