Dungeon Crawl Stone Soup version 0.21-a0 (webtiles) character file. 1 djmy96 the Skirmisher (level 1, 16/18 HPs) Began as a Formicid Berserker on May 20, 2017. Was a Follower of Trog. Got out of the dungeon alive. The game lasted 00:00:25 (47 turns). djmy96 the Skirmisher (Formicid Berserker) Turns: 47, Time: 00:00:26 Health: 16/18 AC: 2 Str: 21 XL: 1 Next: 22% Magic: 1/1 EV: 12 Int: 6 God: Trog [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 animal skin rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn d - ring of teleportation (curse) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Burn Spellbooks, Renounce Religion You escaped. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 animal skin (worn) Jewellery d - a cursed ring of teleportation (left hand) Comestibles c - a bread ration f - a chunk of flesh Skills: + Level 3.3 Fighting + Level 3.0 Long Blades + Level 2.1 Armour + Level 1.7 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The bat closely misses you. You miss the bat. The bat barely misses you. The bat misses you. You riposte. You closely miss the bat. You slash the bat! You kill the bat! Trog accepts your kill. No target in view! No target in view! Things that are here: a dagger; a goblin corpse You butcher the goblin corpse. f - a chunk of flesh Things that are here: a dagger; a goblin skeleton Found 10 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. ...# #.# # #.... #..#.# #.#...# #.##.#.#.#.#.#...$ #..#..#.#.#.#....# #...#.≈≈≈≈≈.#.#.##. ###$ ##....#≈...≈#............ #....#.≈..@≈.#....##..... ......#≈...≈#..........# . #.≈≈≈≈≈.#..#..#...# #...#.#.#.#...)......# .....#.#.#.#.#.#.#.#...## #.....#.#.#.#.#.......... #....#.#.#.#.#..#........ ..##...........[)........ . ########.....#....#... There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | djmy96 the Formicid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 47 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: ncdulo_watergridlock Action || total -------------------------++------- Melee: Falchion || 11 Armor: Animal skin || 10 Dodge: Dodged || 9 Rpst.: Falchion || 2