Dungeon Sprint DCSS version 0.19-a0-347-g6bb00b2 (webtiles) character file. 0 djmy96 the Skirmisher (level 1, 19/19 HPs) Began as a Hill Orc Fighter on May 29, 2016. Got out of the dungeon alive. The game lasted 00:01:11 (62 turns). djmy96 the Skirmisher (Hill Orc Fighter) Turns: 62, Time: 00:01:12 Health: 19/19 AC: 26 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: -1 Int: 8 God: Gold: 0 SH: 27 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . c - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . Faith . y - +18 shield of the Gong {rElec rN+ MR+ EV-5} rPois . Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr + Reflect . (no gloves) SustAt . Harm . (no boots) MR ++... NoTele + (no amulet) Stlth .......... NoCast + (no ring) (no ring) @: very resistant to hostile enchantments, extremely unstealthy A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons b - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. A - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. B - the +8 mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. Armour c - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. y - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery D - a +6 ring of strength E - a +6 ring of strength Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Miscellaneous a - a disc of storms Comestibles f - 5 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 3.6 Fighting + Level 2.1 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Ukayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Wear which item? (? for menu, Esc to quit) Okay, then. Drop what? 30/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-handed. You drop the +10 dark maul {crush}. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ MR+ EV-5}. b - the +10 dark maul {crush} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You can't wield that with a shield. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You can't wield that with a shield. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You can't wield that with a shield. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.........))..8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....[...8▓ ▓_.........|..._▓ ▓8...[...../...8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | djmy96 the Hill Orc Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found a snail-covered altar of Cheibriados. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 1 | D | Found a white marble altar of Elyvilon. 1 | D | Found a shimmering altar of Xom. 2 | D | Banished a spatial maelstrom 3 | D | Found a deep blue altar of Sif Muna. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a bloodstained altar of Trog. 3 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a radiant altar of Vehumet. 62 | D | Got out of the dungeon alive. Vault maps used: D: sprint_v