Dungeon Sprint DCSS version 0.19-a0-158-gdcc5c43 (webtiles) character file. 0 djmy96 the Ducker (level 1, 16/16 HPs) Began as a Demonspawn Gladiator on May 21, 2016. Got out of the dungeon alive. The game lasted 00:00:32 (30 turns). djmy96 the Ducker (Demonspawn Gladiator) Turns: 30, Time: 00:00:33 Health: 16/16 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . c - +0 helmet rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) B - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. E - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) C - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. D - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength Wands r - a wand of disintegration (7/24) s - a wand of iceblast (5/15) t - a wand of lightning (5/15) u - a wand of acid (5/15) Scrolls k - 4 scrolls of blinking F - 4 scrolls of amnesia G - 3 scrolls of recharging H - 7 scrolls of fog I - 5 scrolls of identify J - 5 scrolls of remove curse K - 2 scrolls of fear Potions e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility q - 5 potions of might Comestibles f - a bread ration Skills: + Level 2.0 Fighting + Level 2.6 Polearms + Level 1.7 Throwing + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History z - a +6 ring of strength; A - a +6 ring of strength You see here an uncursed ring of flight. You see here a disc of storms. Items here: )))) [[ B - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} C - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} D - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))))))))) E - the cursed +13 scythe of Curses {drain, *Curse} Things that are here: the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} the +10 dark maul {crush} F - 4 scrolls of amnesia; G - 3 scrolls of recharging; H - 7 scrolls of fog I - 5 scrolls of identify; J - 5 scrolls of remove curse; K - 2 scrolls of fear k - 4 scrolls of blinking (gained 3) You see here a scroll of holy word. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓8_8_8_8©8_8_8_8▓ ▓_.........)).._▓ ▓8..)).........8▓ ▓_..))........._▓ ▓8..().....}...8▓ ▓_...)..%..=..._▓ ▓8......?..|...8▓ ▓_...[........._▓ ▓8...[.@.......8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | djmy96 the Demonspawn Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 30 | D | Got out of the dungeon alive. Vault maps used: D: sprint_v