Dungeon Sprint DCSS version 0.17.0-28-g6e173f8 (webtiles) character file. 28 djmy96 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Dec 1, 2015. Got out of the dungeon alive. The game lasted 00:00:33 (103 turns). djmy96 the Conjurer (Deep Elf Conjurer) Turns: 103, Time: 00:00:33 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 96% Magic: 8/8 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 0.2 Fighting - Level 3.2 Dodging + Level 3.3 Stealth - Level 0.2 Unarmed Combat * Level 3.9 Spellcasting + Level 6.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You feel less exhausted. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. You start resting. HP restored. You open the door. There is an open door here. You see here a dagger. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########## #@.#..'..# #.)'..# #..#### #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | djmy96 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 6 in Conjurations 16 | D | Reached XP level 2. HP: 14/15 MP: 3/8 64 | D | Learned a level 2 spell: Searing Ray 103 | D | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 2 Use: Potion || 1