Version: Dungeon Crawl Stone Soup 0.20-a0-454-g2b43fbb Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-2b43fbb4cb -name diesel -rc /dgldir/rcfiles/crawl-git/diesel.rc -macro /dgldir/rcfiles/crawl-git/diesel.macro -morgue /dgldir/morgue/diesel/ -webtiles-socket /crawl-master/webserver/sockets/diesel:2017-01-09.06:55:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-2b43fbb4cb(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cd073]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-2b43fbb4cb(_Z13do_crash_dumpv+0x2f2) [0x5d42e2]: do_crash_dump() /usr/games/crawl-git-2b43fbb4cb(_Z20crash_signal_handleri+0x9c) [0x5cd30c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fb97f7ce4c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fb97f87d100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7fb97f811313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7fb97f8111da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7fb97f811c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7fb97f7e5016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7fb97f7dfc1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7fb97f89f8cb]: /usr/games/crawl-git-2b43fbb4cb(_Z3endibPKcz+0x219) [0x669c19]: end(int, bool, char const*, ...) /usr/games/crawl-git-2b43fbb4cb(_Z9save_gamebPKc+0x160) [0x68a8c0]: save_game(bool, char const*) /usr/games/crawl-git-2b43fbb4cb() [0xba8143] /usr/games/crawl-git-2b43fbb4cb() [0xba9015] /usr/games/crawl-git-2b43fbb4cb(main+0x2eb) [0xbac8db]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fb97f7b976d]: /usr/games/crawl-git-2b43fbb4cb() [0x534049] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jan 8 2017 at 03:40:31 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2b43fbb4cb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2b43fbb4cb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2b43fbb4cb/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = passages, absdepth0 = 5 Level vaults: layout_gridville serial_shops nicolae_shop_overgrown_old_shop gup_ossuary_entry_pyramid Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp The magic dart hits the shadow imp. The shadow imp is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (heavily wounded) The magic dart hits the shadow imp. The shadow imp is almost dead. The shadow imp hits you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (almost dead) The magic dart hits the shadow imp. You kill the shadow imp! Vehumet accepts your kill. Your Conjurations skill increases to level 8! You start resting. You are feeling hungry. You start resting. Magic restored. You start resting. HP restored. Found a stone staircase leading down. Found 18 stones. Found 16 stones. c - 6 bread rations (gained 1) Found a stone staircase leading up. c - 7 bread rations (gained 1) You see here 16 stones. s - a scroll of identify As you open the door, it creaks loudly! There is an open door here. You open the door. Found a spear. There is an open door here. Found a ring mail and 20 arrows. An adder comes into view. The adder hisses angrily. Found a bread ration. You see here a spear. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The magic dart hits the adder. The adder is moderately wounded. Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. You kill the adder! Vehumet accepts your kill. You see here an adder corpse. You butcher the adder corpse. t - 2 chunks of flesh c - 8 bread rations (gained 1) You now have 243 gold pieces (gained 14). You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. A hound comes into view. The hound barks! The hound moves out of view. The hound is too close now for your liking. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound The magic dart hits the hound. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound The magic dart hits the hound. The hound is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded) The searing ray misses the hound. The hound bites you. The searing ray hits the hound. The hound is almost dead. The hound closely misses you. The hound pauses to sniff the ground. The hound bites you but does no damage. The searing ray hits the hound. You kill the hound! Vehumet accepts your kill. You start resting. A gnoll comes into view. It is wielding an enchanted spear. A gnoll comes into view. It is wielding a flail of holy wrath. A gnoll comes into view. It is wielding a club. The gnoll shouts! A gnoll comes into view. It is wielding a flail. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You struggle against the net. You struggle against the net. You shred the net and break free! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a flail of holy wrath The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail of holy wrath (moderately wounded) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail of holy wrath (severely wounded) The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You now have 257 gold pieces (gained 14). You start resting. Magic restored. You see here a flail of holy wrath. You see here a flail of holy wrath. You see here a flail of holy wrath. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a club (hasn't noticed you) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! x2 Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded) The magic dart hits the gnoll. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded) The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You see here a flail of holy wrath. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded) Okay, then. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (moderately wounded) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (severely wounded) The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You start resting. Magic restored. You see here a flail of holy wrath. Things that are here: a club; a gnoll corpse You butcher the gnoll corpse. t - 3 chunks of flesh (gained 2) You see here a club. You see here a flail of holy wrath. You see here a club. Things that are here: a flail; a gnoll corpse You butcher the gnoll corpse. t - 7 chunks of flesh (gained 4) Things that are here: a flail; a gnoll skeleton Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding an enchanted spear The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You see here an enchanted spear. You start resting. Magic restored. w - a slice of pizza You now have 273 gold pieces (gained 16). Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. You are feeling hungry. This raw flesh tastes terrible. A hound comes into view. The hound barks! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound The searing ray hits the hound. The hound is moderately wounded. The hound bites you. The hound closely misses you. The searing ray hits the hound. The hound is severely wounded. The hound closely misses you. The searing ray hits the hound. You kill the hound! Vehumet accepts your kill. Your Charms skill increases to level 7! You see here a hound corpse. You butcher the hound corpse. t - 7 chunks of flesh (gained 1) You see here a hound skeleton. You start resting. HP restored. You start resting. Magic restored. A jackal skeleton comes into view. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal skeleton Aim: a jackal skeleton The magic dart hits the jackal skeleton. You destroy the jackal skeleton! Vehumet accepts your kill. There is a stone staircase leading up here. Found a chain mail. Found an escape hatch in the ceiling. You see here a chain mail. You now have 283 gold pieces (gained 10). Found 3 bolts. 2 jackals come into view. Found a short sword. There is an open door here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The magic dart hits the jackal. The jackal is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. Found Nuthraud's Distillery. 2 jackals come into view. You see here a jackal corpse. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (resting) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! x2; You hear a shout! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! Vehumet accepts your kill. A crimson imp comes into view. You see here a jackal corpse. You butcher the jackal corpse. The crimson imp shouts! The crimson imp blinks! t - 8 chunks of flesh (gained 1) You see here a jackal skeleton. A frilled lizard comes into view. You see here a jackal corpse. You butcher the jackal corpse. You see here 2 chunks of flesh. t - 10 chunks of flesh (gained 2) There is an open door here. There is an entrance to Nuthraud's Distillery here. You can access your shopping list by pressing '$'. There is an open door here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp The magic dart hits the crimson imp. The frilled lizard hisses angrily. The crimson imp drinks a potion. The crimson imp seems to speed up. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (fast) The magic dart hits the crimson imp. The crimson imp is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded, fast) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. The crimson imp blinks! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded, fast) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded, fast) The magic dart hits the crimson imp. The crimson imp is heavily wounded. The frilled lizard completely misses you. The crimson imp misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded, fast) The magic dart hits the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. The frilled lizard bites you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded, fast) The magic dart hits the crimson imp. The crimson imp is heavily wounded. The crimson imp barely misses you. The frilled lizard closely misses you. The crimson imp barely misses you. Some of the chunks of flesh in your inventory have rotted away. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded, fast) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. The frilled lizard barely misses you. The crimson imp hits you. The crimson imp barely misses you. The crimson imp blinks! The crimson imp blinks! There is an open door here. There is an escape hatch in the ceiling here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (fast) The searing ray hits the crimson imp. The crimson imp is heavily wounded. The crimson imp barely misses you. The crimson imp hits you. The searing ray misses the crimson imp. The searing ray hits the frilled lizard. You kill the frilled lizard! Vehumet accepts your kill. The crimson imp closely misses you. The searing ray hits the crimson imp. You kill the crimson imp! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Freeze. Some of the chunks of flesh in your inventory have rotted away. Okay, then. There is an escape hatch in the ceiling here. You see here a frilled lizard corpse. You butcher the frilled lizard corpse. t - 5 chunks of flesh (gained 1) There is an escape hatch in the ceiling here. You start resting. HP restored. You start resting. Magic restored. There is an open door here. You butcher the jackal corpse. t - 7 chunks of flesh (gained 2) You open the door. A ball python, an ice beast and an ogre come into view. Found an escape hatch in the floor. There is an open door here. There is an open door here. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (resting) The magic dart hits the ball python. You kill the ball python! Vehumet accepts your kill. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the ice beast. You kill the ice beast! Vehumet accepts your kill. You finish channeling your searing ray. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. There is an open door here. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club (resting) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (moderately wounded) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a giant spiked club!! Ouch! That really hurt! A worker ant comes into view. The worker ant moves out of view. The worker ant twitches its antennae in your direction. The worker ant closely misses you. The worker ant barely misses you. Some of the chunks of flesh in your inventory have rotted away. The worker ant bites you. You are poisoned. The worker ant poisons you! You feel sick. The worker ant completely misses you. You feel sick. You see here a jackal skeleton. You feel sick. The worker ant barely misses you. The worker ant misses you. You feel sick. There is an open door here. There is an escape hatch in the ceiling here. The worker ant bites you but does no damage. A mysterious force pulls you upwards. The hatch slams shut behind you. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant The searing ray hits the worker ant. The worker ant is severely wounded. You feel sick. The worker ant bites you but does no damage. The worker ant barely misses you. The searing ray hits the worker ant. You kill the worker ant! Vehumet accepts your kill. You feel your power returning. Some of the chunks of flesh in your inventory have rotted away. You see here a worker ant corpse. You butcher the worker ant corpse. t - 4 chunks of flesh (gained 2) You feel sick. You are no longer poisoned. You start resting. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. You are feeling hungry. This raw flesh tastes terrible. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a dagger. You open the door. There is an open door here. Found 27 stones. You see here 27 stones. All of the chunks of flesh in your inventory have rotted away. A howler monkey zombie comes into view. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - howler monkey zombie Aim: a howler monkey zombie (resting) The magic dart hits the howler monkey zombie. The howler monkey zombie is moderately damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (moderately damaged) The magic dart hits the howler monkey zombie. The howler monkey zombie is moderately damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (moderately damaged) The magic dart hits the howler monkey zombie. The howler monkey zombie is heavily damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (heavily damaged) The magic dart hits the howler monkey zombie. The howler monkey zombie is severely damaged. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (severely damaged) The magic dart hits the howler monkey zombie. The howler monkey zombie is almost destroyed. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - howler monkey zombie Aim: a howler monkey zombie (almost destroyed) The magic dart hits the howler monkey zombie. You destroy the howler monkey zombie! Vehumet accepts your kill. You start resting. Magic restored. r - 3 scrolls of teleportation (gained 1) You see here a ring mail. You see here a spear. There is an open door here. There is an open door here. You see here 16 stones. Blork the orc and a zombie come into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You are feeling hungry. Blork the orc shouts! Blork the orc frowns. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie The magic dart hits the bullfrog zombie. The bullfrog zombie is lightly damaged. Your battlesphere fires! The barrage of energy hits the bullfrog zombie. The bullfrog zombie is moderately damaged. The bullfrog zombie hits you. The bullfrog zombie hits you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (moderately damaged) The magic dart hits the bullfrog zombie. The bullfrog zombie is heavily damaged. Your battlesphere fires! The barrage of energy hits the bullfrog zombie. You destroy the bullfrog zombie! Vehumet accepts your kill. An ogre comes into view. It is wielding a giant club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Blork the orc gestures at you while chanting. The puff of flame hits you! Blork the orc casts a spell at you. The puff of flame misses you. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - Blork the orc Aim: Blork the orc, wielding a scimitar and wearing a robe Okay, then. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - Blork the orc Aim: Blork the orc, wielding a scimitar and wearing a robe The searing ray hits Blork the orc. Blork the orc is moderately wounded. Your battlesphere fires! The barrage of energy hits Blork the orc. Blork the orc is heavily wounded. The searing ray hits Blork the orc. Blork the orc is severely wounded. Your battlesphere fires! The barrage of energy hits Blork the orc. Blork the orc is almost dead. Blork the orc casts a spell at you. The magic dart hits you! You feel better. Blork the orc casts a spell at you. The magic dart hits you! Blork the orc casts a spell at you. The puff of flame hits you! Blork the orc mumbles some strange words. Blork the orc seems to speed up. Blork the orc mumbles some strange words. Blork the orc flickers and vanishes for a moment. The ogre hits your battlesphere with a giant club! Your battlesphere is destroyed! Blork the orc looks braver for a moment. Blork the orc looks braver for a moment. There is a stone staircase leading up here. Blork the orc screams, "I'll decorate my home with your organs!" You climb upwards. There is a stone staircase leading down here. You start resting. You are feeling very hungry. You start resting. Magic restored. You start resting. A quokka skeleton comes into view. A quokka skeleton is nearby! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - quokka skeleton Aim: a quokka skeleton (hasn't noticed you) The magic dart hits the quokka skeleton. You destroy the quokka skeleton! Vehumet accepts your kill. You start resting. Magic restored. You start resting. You are near starving! You start resting. HP restored. You eat the slice of pizza. Mmm... Sheep cheese pizza. Things that are here: a robe; a dagger You see here a robe. You see here a short sword. There is a stone staircase leading down here. You climb downwards. Level annotation: Blork the orc There is a stone staircase leading up here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Blork the orc shouts! You are feeling hungry. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - Blork the orc Aim: Blork the orc, wielding a scimitar and wearing a robe (lightly wounded) The magic dart hits Blork the orc. Blork the orc is lightly wounded. Your battlesphere fires! The barrage of energy hits Blork the orc. Blork the orc is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - Blork the orc Aim: Blork the orc, wielding a scimitar and wearing a robe (heavily wounded) The magic dart hits Blork the orc. Blork the orc is heavily wounded. Your battlesphere fires! The barrage of energy hits Blork the orc. You kill Blork the orc! Vehumet accepts your kill. Things that are here: a scimitar; a robe; the orc corpse of Blork the orc You butcher the orc corpse of Blork the orc. t - 2 chunks of flesh Things that are here: a scimitar; a robe Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You swap places. Your battlesphere wavers and loses cohesion. Magic restored. Found a ring mail. Found a stone staircase leading down. The ogre is too close now for your liking. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club The magic dart hits the ogre. The ogre is moderately wounded. Your battlesphere fires! The barrage of energy hits the ogre. The ogre is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (severely wounded) The magic dart hits the ogre. The ogre is severely wounded. Your battlesphere fires! The barrage of energy hits the ogre. You kill the ogre! Vehumet accepts your kill. Your Spellcasting skill increases to level 7! You start resting. Magic restored. You see here 3 bolts. Your battlesphere wavers and loses cohesion. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club (hasn't noticed you) The magic dart hits the ogre. The ogre shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club The magic dart hits the ogre. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (lightly wounded) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. You kill the ogre! Vehumet accepts your kill. Your Conjurations skill increases to level 9! Your Charms skill increases to level 8! You see here a giant spiked club. You start resting. Magic restored. There is an open door here. As you open the door, it creaks loudly! Found a stone staircase leading down. There is an open door here. You now have 296 gold pieces (gained 13). You open the door. Found a hand axe. A hound comes into view. There is an open door here. A hound is nearby! Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (resting) The magic dart hits the hound. The hound is moderately wounded. The hound barks! Welcome back, diesel the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (moderately wounded) The magic dart hits the hound. The hound is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded) The magic dart hits the hound. You kill the hound! Vehumet accepts your kill. You start resting. An ice beast comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (hasn't noticed you) The magic dart hits the ice beast. The ice beast is lightly wounded. The ice beast moves out of view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded) The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast closely misses you. The searing ray hits the ice beast. You kill the ice beast! Vehumet accepts your kill. You finish channeling your searing ray. You start resting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You start resting. Magic restored. There is an open door here. Found a translucent dagger. Menkaure, Prince of Dust comes into view. You see here a translucent dagger. t - a translucent dagger You see here a hand axe. There is an open door here. There is a stone staircase leading down here. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel clever. Your hands tingle! t - the +6 dagger of Risk Management (weapon) {speed, Int+3} Drop what? 22/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 short sword. Search for what [? for help]? staff Can't find anything matching that. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! A leopard gecko, 3 orcs, an orc priest and an orc wizard come into view. Found five items. Found Kisor's Assorted Antiques. There is a stone staircase leading up here. The orc priest shouts! The orc shouts! x2; The orc wizard shouts! You hear a shout! You climb upwards. Level annotation: Menkaure There is a stone staircase leading down here. You see here a +0 short sword. There is an open door here. There is an open door here. You see here a giant club. You see here a ring mail. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the slow hiss of a very distant avalanche of sand. Something unseen opens the door. Found 30 gold pieces and a slice of pizza. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_READ repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [diesel] Species: Deep Elf Job: Conjurer HP: 41/41; mods: 0/0 MP: 21/21; mod: 0 Stats: 5 (5) 26 (26) 15 (15) Position: (16, 34), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 4 | 421 | 68/177 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 7 | 929 | 97/238 Conjurations | X | 2 | 40 | 9 | 2011 | 119/462 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | X | 2 | 40 | 8 | 1010 | 110/225 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | | 0 | 0 | 0 | 0 | 0/35 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #114: 12 Attributes: #12: 296 #27: 2483 #49: 373 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #19: +6 dagger of Risk Management {speed, Int+3} eq slot #6, inv slot #11: +0 robe eq slot #7, inv slot #4: ring of see invisible }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .$.....<..o..# #.. .........ooo.# . #.. ()##....##...# .##..##l.####### ..# ............. .# #........... # ##....%..$... #......$..... #....@.>..... ######..####' #+# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (7, 47): {{{{ CLASS: TimedMarker dur: 6638 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: avalanche of sand range_adjectives: 1: 1: 30 2: very distant 2: 1: 15 2: distant 3: 1: 7 2: $F nearby 4: 1: 0 2: $F entity: staircase finalmsg: The hiss of flowing sand is almost imperceptible now. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid check: 6153 verb: hiss initmsg: 1: You hear the hiss of flowing sand. 2: There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! sound_channel: 32 dur_short: 7160 props: feat_tile: dngn_portal_ossuary_gone floor: expired_portal high: 716 low: 716 high_short: 71 single_timed: true entity: staircase turns: 716 low_short: 71 disappear: The hiss of flowing sand is gone. }}}} >>>>>>>>>>>>>>>>>>>>>>