Dungeon Crawl Stone Soup version 0.26-a0-363-gf1efd62 (webtiles) character file. Game seed: 10946485831233584867 8 dickylongcocking the Conjurer (level 2, 0/20 HPs) Began as a Palentonga Conjurer on July 18, 2020. Slain by a hobgoblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (111 turns). dickylongcocking the Conjurer (Palentonga Conjurer) Turns: 111, Time: 00:00:31 Health: 0/20 AC: 4 Str: 10 XL: 2 Next: 0% Magic: 0/5 EV: 9 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (boots restricted) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, rugged brown scales 3, see invisible, deformed body, roll, armoured tail a: Rolling Charge You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: - Level 1.5 Dodging - Level 1.2 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ###. 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj ###... 5% 2 Dazzling Flash Conj/Hex #..... 24% 3 Fulminant Prism Conj/Hex #......... 61% 4 Iskenderun's Mystic Bla Conj/Tloc #....... 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at foes to attack. You have a long armoured tail. Message History Aim: a kobold, wielding a +0 club You roll forward with a clatter of scales! You closely miss the kobold. A leopard gecko comes into view. You hear an angry hiss. The kobold barely misses you. Unknown command. You hit the kobold but do no damage. Your tail-slap misses the kobold. The kobold hits you but does no damage. Unknown command. Unknown command. Unknown command. You closely miss the kobold. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. Unknown command. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. You die... ..# #.# #.# #.# #.# . #############.#######.# ............(°......... ####..†..........### #........#@.......# #......#...#Kg.#.... #.....#...#..#..#l..#. .......#..#..#..#..#... ........#..#.#.#..#.... .....#...#.#.#.#.#...#. ......##..#.#.#.#.. #.. .. ...##.#...#.##.... . .......#.....#..... ..# You could see a leopard gecko, a hobgoblin and a kobold. Vanquished Creatures 2 dart slugs (D:1) 2 giant cockroaches (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Palentonga Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 94 | D:1 | Reached skill level 4 in Conjurations 106 | D:1 | Reached XP level 2. HP: 6/20 MP: 0/5 111 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_b, co_window_broadway_b, co_window_2corner, co_window_2corner, co_window_4corner_a Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.5 Stealth | | 1.2 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 17 Tailslap || 4 Cast: Magic Dart || 10 Abil: Rolling Charge || 2 Armor: Robe || 14 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------