Dungeon Crawl Stone Soup version 0.25-a0-860-gf695395 (webtiles) character file. Game seed: 13654615594273110082, levelgen mode: deterministic 0 dickylongcocking the Skirmisher (level 1, -13/18 HPs) Began as a Merfolk Abyssal Knight on Apr 29, 2020. Was a Follower of Lugonu. Mangled by a spatial maelstrom (16 damage) ... on level 2 of the Abyss. The game lasted 00:00:18 (76 turns). dickylongcocking the Skirmisher (MfAK) Turns: 76, Time: 00:00:18 Health: -13/18 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Lugonu [*.....] Gold: 14 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Welcome, dickylongcocking the Merfolk Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found 26 arrows. Found a corrupted altar of Lugonu. Found a gateway leading deeper into the Abyss. You now have 6 gold pieces. There is a gateway leading deeper into the Abyss here. You now have 14 gold pieces (gained 8). There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Unknown command. A smoke demon comes into view. Unknown command. A large abomination and a spatial maelstrom come into view. A spatial vortex comes into view. The spatial maelstrom misses you. The spatial maelstrom hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Space warps horribly around you! Ouch! That really hurt! You die... #.. ### ..#.. # #.. ## #..##)#..#.#.##... # # #.#.....3### ## . . #.##....#.#.# ..# #.....#....# . .# ##.#..#..#..#.. #.........#.# ..#..#..###.# #...#.#@# .. ..##.#.v# # ## #.#.## X v. ....# v...# ... ..## You could see a spatial maelstrom, a spatial vortex (wandering) and a smoke demon. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | dickylongcocking the Merfolk Abyssal Knight began the quest | for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 62 | Abyss:2 | Noticed a smoke demon 73 | Abyss:2 | Noticed a large abomination 73 | Abyss:2 | Noticed a spatial maelstrom 74 | Abyss:2 | Noticed a spatial vortex 76 | Abyss:2 | HP: 3/18 [spatial maelstrom (15)] 76 | Abyss:2 | Mangled by a spatial maelstrom Levels and vault maps discovered: Abyss:2 Action || total -------------------------++------- Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: Abyss:2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 39.5 | 38.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 39.5 | 38.0 +-------+-------+-------+-------+-------+----------------------