Dungeon Crawl Stone Soup version 0.25-a0-782-g655279c (webtiles) character file. Game seed: 17976243254547035614, levelgen mode: deterministic 18 dickylongcocking the Vexing (level 2, 0/21 HPs) Began as a Formicid Arcane Marksman on Apr 16, 2020. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:43 (247 turns). dickylongcocking the Vexing (FoAM) Turns: 247, Time: 00:00:43 Health: 0/21 AC: 2 Str: 14 XL: 2 Next: 90% Magic: 1/3 EV: 12 Int: 12 God: Gold: 14 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . SeeInvis + a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -15) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) b - a +3 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles d - 6 bolts (quivered) Armour e - a +0 robe (worn) Comestibles c - 2 chunks of flesh {@w0} f - 2 rations Skills: - Level 1.1 Fighting * Level 3.2 Crossbows - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History MP restored: 3 An adder comes into view. The adder hisses angrily. An adder is nearby! You don't know that spell. Aim: an adder (chance to defeat MR: 52%) The adder struggles to resist. You now have 2/3 mp. Firing (i - inventory) d - 19 bolts (quivered) Aim: an adder You shoot a bolt. The bolt hits the adder. Firing (i - inventory) d - 18 bolts (quivered) Aim: an adder (lightly wounded) You shoot a bolt. The bolt barely misses the adder. A rat comes into view. Firing (i - inventory) d - 17 bolts (quivered) Aim: an adder (lightly wounded) You shoot a bolt. The bolt hits the adder. The adder barely misses you. x2 Firing (i - inventory) d - 16 bolts (quivered) Aim: an adder (moderately wounded) You shoot a bolt. The bolt barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! You take 3 damage, and have 18/21 hp. Firing (i - inventory) d - 15 bolts (quivered) Aim: an adder (moderately wounded) You shoot a bolt. The bolt misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You take 4 damage, and have 14/21 hp. Aim: an adder (moderately wounded, chance to defeat MR: 52%) The adder is outlined in light. You feel sick. The adder closely misses you. You now have 1/3 mp. Unknown command. Firing (i - inventory) d - 14 bolts (quivered) Aim: an adder (moderately wounded, softly glowing) You shoot a bolt. The bolt hits the adder! You feel sick. The adder misses you. The adder bites you. You take 3 damage, and have 11/21 hp. Firing (i - inventory) d - 13 bolts (quivered) Aim: an adder (severely wounded, softly glowing) You shoot a bolt. The bolt closely misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder closely misses you. You take 4 damage, and have 7/21 hp. Firing (i - inventory) d - 12 bolts (quivered) Aim: an adder (severely wounded, softly glowing) You shoot a bolt. The bolt closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. You take 2 damage, and have 5/21 hp. Unknown command. It was a potion of heal wounds. You feel much better. You feel sick. The adder stops glowing. The adder closely misses you. You regained 15 hp, and now have 20/21 hp. Unknown command. Firing (i - inventory) d - 11 bolts (quivered) Aim: an adder (severely wounded) You shoot a bolt. The bolt hits the adder but does no damage. You feel sick. The adder bites you. The adder misses you. You take 4 damage, and have 16/21 hp. Unknown command. Aim: an adder (severely wounded, chance to defeat MR: 52%) The adder struggles to resist. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 15/21 hp. You now have 1/3 mp. Unknown command. Firing (i - inventory) d - 10 bolts (quivered) Aim: an adder (severely wounded) You shoot a bolt. The bolt barely misses the adder. You feel sick. The adder bites you. x2 You take 4 damage, and have 11/21 hp. Firing (i - inventory) d - 9 bolts (quivered) Aim: an adder (severely wounded) You shoot a bolt. The bolt barely misses the adder. You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 8 damage, and have 3/21 hp. MASSIVE DAMAGE!! Firing (i - inventory) d - 8 bolts (quivered) Aim: an adder (severely wounded) You shoot a bolt. The bolt closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. You take 2 damage, and have 1/21 hp. Unknown command. Unknown command. Firing (i - inventory) d - 7 bolts (quivered) Aim: an adder (severely wounded) You shoot a bolt. The bolt hits the adder. You kill the adder! Your Crossbows skill increases to level 3! You die... #. #..# # #. ###..#####.# #.##..........# { .#.#.#.#..#...# .............# .....#.#.##### ........############(### .................(r..... ≈.....#.#.######@###### ≈≈≈..###...#####.# ≈≈≈≈.# ##........# ≈≈...###...#####.# ≈≈....#.#.## #.# ≈.......#.# #.# ≈.....#.#.# #.# §§....#.#.######.. §....##..........# You could see a rat. Vanquished Creatures An adder (D:2) A worm (D:2) 2 giant cockroaches (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Formicid Arcane Marksman began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 171 | D:1 | You fall into a shaft and drop 1 floor! 201 | D:2 | Reached XP level 2. HP: 21/21 MP: 1/3 240 | D:2 | HP: 5/21 [poisoned by an adder] 245 | D:2 | HP: 3/21 [adder (5)] 246 | D:2 | HP: 1/21 [poisoned by an adder] 247 | D:2 | Reached skill level 3 in Crossbows 247 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring D:2: layout_loops_ring, minmay_misc_feat_room, lemuel_old_faithful Skill XL: | 1 2 | ---------------+-------+----- Crossbows | 3 | 3.2 Fighting | | 1.1 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Action || total -------------------------++------- Fire: Hand crossbow || 29 Cast: Corona || 9 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 27 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 5 | 0 | 0.0 D:2 | 19 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring D:2: layout_loops_ring, minmay_misc_feat_room, lemuel_old_faithful Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 70.9 | 123.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 70.9 | 123.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.5 +-------+-------+-------+-------+-------+----------------------