Dungeon Crawl Stone Soup version 0.25-a0-782-g655279c (webtiles) character file. Game seed: 10366506097556788588, levelgen mode: deterministic 5 dickylongcocking the Vexing (level 1, 0/15 HPs) Began as a Formicid Arcane Marksman on Apr 16, 2020. Slain by a leopard gecko (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (135 turns). dickylongcocking the Vexing (FoAM) Turns: 135, Time: 00:00:26 Health: 0/15 AC: 2 Str: 14 XL: 1 Next: 88% Magic: 1/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 7 bolts (quivered) Armour c - a cursed +0 robe (You found it on level 1 of the Dungeon) e - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} Comestibles f - a ration g - a chunk of flesh {@w0} Skills: - Level 1.1 Fighting * Level 2.5 Crossbows - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Firing (i - inventory) d - 12 bolts (quivered) Aim: a hobgoblin, wielding a +0 club (softly glowing) You shoot a bolt. The bolt hits the hobgoblin! You kill the hobgoblin! d - 17 bolts (gained 6) Items here: )) [ † a +0 club; a +0 dagger; a +0 chain mail; a hobgoblin corpse You butcher the hobgoblin corpse. g - a chunk of flesh {@w0} Items here: )) [ ÷ a +0 club; a +0 dagger; a +0 chain mail; a hobgoblin skeleton There is a stone staircase leading down here. You start resting. You sense a monster nearby. You regained 2 hp, and now have 6/15 hp. MP restored: 2 You start resting. A leopard gecko comes into view. Things that are here: a bolt; a +0 dagger A leopard gecko is nearby! Aim: a leopard gecko (hasn't noticed you, chance to defeat MR: 62%) You can't see any item there. The leopard gecko hisses angrily. The leopard gecko struggles to resist. You now have 1/2 mp. Firing (i - inventory) d - 17 bolts (quivered) Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. The leopard gecko completely misses you. Items here: )) [ ÷ a +0 club; a +0 dagger; a +0 chain mail; a hobgoblin skeleton The leopard gecko bites you but does no damage. There is a stone staircase leading down here. Firing (i - inventory) d - 17 bolts (quivered) Aim: a leopard gecko Okay, then. Aim: a leopard gecko (chance to defeat MR: 62%) The leopard gecko struggles to resist. The leopard gecko bites you. You take 1 damage, and have 6/15 hp. You now have 0/2 mp. Firing (i - inventory) d - 17 bolts (quivered) Aim: a leopard gecko You shoot a bolt. The bolt barely misses the leopard gecko. The leopard gecko bites you. x2 * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/15 hp. Firing (i - inventory) d - 16 bolts (quivered) Aim: a leopard gecko You shoot a bolt. The bolt closely misses the leopard gecko. The leopard gecko closely misses you. Firing (i - inventory) d - 15 bolts (quivered) Aim: a leopard gecko You shoot a bolt. The bolt closely misses the leopard gecko. The leopard gecko completely misses you. The leopard gecko bites you but does no damage. Firing (i - inventory) d - 14 bolts (quivered) Aim: a leopard gecko You shoot a bolt. The bolt closely misses the leopard gecko. The leopard gecko barely misses you. The leopard gecko bites you but does no damage. Firing (i - inventory) d - 13 bolts (quivered) Aim: a leopard gecko You shoot a bolt. The bolt hits the leopard gecko. A bat comes into view. The leopard gecko bites you but does no damage. The bat moves out of view. Firing (i - inventory) d - 12 bolts (quivered) Aim: a leopard gecko (almost dead) You shoot a bolt. The bolt barely misses the leopard gecko. The leopard gecko completely misses you. The leopard gecko misses you. Firing (i - inventory) d - 11 bolts (quivered) Aim: a leopard gecko (almost dead) You shoot a bolt. The bolt closely misses the leopard gecko. The leopard gecko barely misses you. The leopard gecko completely misses you. Firing (i - inventory) d - 10 bolts (quivered) Aim: a leopard gecko (almost dead) You shoot a bolt. The bolt closely misses the leopard gecko. The leopard gecko closely misses you. Firing (i - inventory) d - 9 bolts (quivered) Aim: a leopard gecko (almost dead) You shoot a bolt. The bolt closely misses the leopard gecko. The leopard gecko misses you. The leopard gecko closely misses you. Firing (i - inventory) d - 8 bolts (quivered) Aim: a leopard gecko (almost dead) You shoot a bolt. The bolt barely misses the leopard gecko. The leopard gecko closely misses you. The leopard gecko bites you. You die... #...'....# #...#....##.# ##.##.....#.. #.##.....#.# ##.##.....#.. #...#.....#.# #...#...#.#.# #...#...#(#.######. ##.##..†@l)....(... #.##.#.#.######... ## ##.##.#.#.# #...#...#...#.. #.....<.######## #...#...# ######### You could see a leopard gecko. Vanquished Creatures A bat (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Formicid Arcane Marksman began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 126 | D:1 | HP: 3/15 [leopard gecko (2)] 135 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic Action || total -------------------------++------- Fire: Hand crossbow || 22 Cast: Corona || 3 Armor: Robe || 4 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 39.3 | 20.0 | 135.0 Dungeon | 100.0 | 100.0 | 0.0 | 39.3 | 20.0 | 135.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------