Dungeon Crawl Stone Soup version 0.25-a0-766-g0ecfff5 (webtiles) character file. Game seed: 3547598256138279709, levelgen mode: deterministic 310 dickylongcocking the Grave Robber (level 6, -2/51 HPs) Began as a Deep Dwarf Necromancer on Apr 13, 2020. Killed by miscasting Animate Dead (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:39 (3214 turns). dickylongcocking the Grave Robber (DDNe) Turns: 3214, Time: 00:04:40 Health: -2/51 AC: 2 Str: 11 XL: 6 Next: 17% Magic: 6/11 EV: 12 Int: 18 God: Gold: 120 SH: 0 Dex: 13 Spells: 3/11 levels left rFire . . . SeeInvis . i - +1 whip (elec) rCold + . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn u - ring of resist corrosion MPRegen 0.12/turn s - ring of protection from cold {rC+, !d} @: very slightly contaminated, non-regenerating, drained A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons f - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) i - a +1 whip of electrocution (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) p - a +0 kite shield (You found it on level 3 of the Dungeon) Jewellery m - an uncursed ring of protection from fire {rF+, !d} (You found it on level 2 of the Dungeon) s - a ring of protection from cold (right hand) {rC+, !d} (You found it on level 3 of the Dungeon) u - a ring of resist corrosion (left hand) (You found it on level 4 of the Dungeon) Scrolls b - a scroll of fear {unknown} g - 4 scrolls of remove curse {unknown} h - a scroll of identify {unknown} j - 2 scrolls of teleportation {unknown} k - 2 scrolls of random uselessness {unknown} o - a scroll of enchant weapon {unknown} t - 2 scrolls of enchant armour {unknown} Potions d - a potion of curing e - a potion of haste l - a potion of heal wounds {unknown} n - 2 potions of stabbing {unknown} q - 2 potions of berserk rage {unknown} Comestibles c - 4 rations Skills: - Level 1.0(0.1) Fighting * Level 3.0(2.2) Maces & Flails - Level 2.1(1.3) Dodging - Level 2.4(1.5) Stealth * Level 3.3(2.5) Spellcasting * Level 6.0(5.0) Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 #...... x - Vampiric Draining Necr ###....... 6% 3 ###.... A - Animate Dead Necr N/A 22% 4 #####.. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 2% 1 #...... Agony Necr ###..... 52% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You start resting. Eating one of 3 chunks of flesh {@w0}. You eat one of the 3 chunks of flesh {@w0}. All of the chunks of flesh in your inventory have rotted away. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. MP restored: 11 Unknown command. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. The worm is too close now for your liking. Unknown command. Aim: a worm (chance to defeat MR: 88%) The worm writhes in agony. You now have 10/11 mp. Aim: a worm (lightly wounded, chance to defeat MR: 88%) The worm writhes in agony. You now have 9/11 mp. Aim: a worm (moderately wounded, chance to defeat MR: 88%) The worm writhes in agony! You now have 8/11 mp. Aim: a worm (heavily wounded) You kill the worm! Your Necromancy skill increases to level 6! You feel life coursing into your body. You regained 4 hp, and now have 9/51 hp. You now have 5/11 mp. You see here a worm corpse. You butcher the worm corpse. r - a chunk of flesh {@w0} You start resting. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. Unknown command. MP restored: 11 This spell is slightly dangerous to cast. Memorise Animate Dead, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'A'. 2 orcs come into view. An orc is wielding a +1 whip of venom. An orc comes into view. It is wielding a +0 club. There are monsters nearby! There are monsters nearby! Aim: an orc, wielding a +1 whip of venom and wearing a +0 leather armour (resting, chance to defeat MR: 93%) The orc shouts! The orc writhes in agony. The orc shouts! You now have 10/11 mp. Aim: an orc, wielding a +1 whip of venom and wearing a +0 leather armour (heavily wounded, chance to defeat MR: 93%) The orc writhes in agony. You now have 9/11 mp. Aim: an orc, wielding a +1 whip of venom and wearing a +0 leather armour (heavily wounded, chance to defeat MR: 93%) The orc writhes in agony. You kill the orc! You now have 8/11 mp. Aim: an orc, wielding a +0 club (chance to defeat MR: 93%) The orc writhes in agony! You kill the orc! You now have 7/11 mp. Aim: an orc (chance to defeat MR: 93%) The orc writhes in agony. You now have 6/11 mp. Aim: an orc (heavily wounded, chance to defeat MR: 93%) The orc writhes in agony! You kill the orc! You now have 5/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. You call on the dead to rise... Nothing appears to happen. You now have 2/11 mp. Unknown command. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You start resting. MP restored: 11 Unknown command. You miscast Animate Dead. You are very lightly contaminated with residual magic. You feel horribly lethargic! You feel drained. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/51 hp. You now have 7/11 mp. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. You start resting. Your magical contamination has completely faded away. You regained 3 mp, and now have 10/11 mp. Unknown command. You miscast Animate Dead. You are very lightly contaminated with residual magic. Your flesh rots away! You feel drained. You die... ## ** #### #. . #...# #. .. #.#.# ######. ... #.#.######...... .... , #.#.#...##.##... * ..... #.#.#.#.#...#.## ......###.#.....#...#.# , ,....)).@...........>#.## ,......###............... ..... *#...####.##..#### #... #...# #.#......# #.# *###...# #.#...##)# . , ,....... ..#.....). *, ##....######)...#[. , #..............### , * #.##..#####....# There were no monsters in sight! Vanquished Creatures An ogre (D:4) 2 orc priests An orc wizard (D:4) 5 adders An ooze (D:3) A worm (D:4) 3 dart slugs A leopard gecko (D:1) 16 orcs 2 ball pythons 3 giant cockroaches (D:1) 3 hobgoblins 6 jackals (D:1) 6 kobolds 5 bats 3 frilled lizards (D:1) 6 goblins 8 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Deep Dwarf Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 329 | D:1 | Reached skill level 2 in Spellcasting 329 | D:1 | Reached XP level 2. HP: 14/24 MP: 0/5 674 | D:1 | Reached XP level 3. HP: 12/30 MP: 1/6 689 | D:1 | Reached skill level 1 in Fighting 698 | D:1 | Learned a level 3 spell: Vampiric Draining 1281 | D:2 | Reached skill level 1 in Maces & Flails 1335 | D:2 | Noticed Sigmund 1580 | D:2 | HP: 7/31 [Sigmund/magic dart (8)] 1642 | D:3 | Reached skill level 5 in Necromancy 1852 | D:2 | Noticed Robin 1930 | D:3 | Reached XP level 4. HP: 31/38 MP: 1/7 2239 | D:3 | Reached skill level 2 in Maces & Flails 2416 | D:3 | Reached XP level 5. HP: 41/44 MP: 1/9 2640 | D:4 | Reached skill level 3 in Spellcasting 2800 | D:4 | Noticed an ogre 2861 | D:4 | HP: 4/44 [ogre/+0 giant spiked club (9)] 2877 | D:4 | Killed an ogre 2877 | D:4 | Reached skill level 3 in Maces & Flails 2877 | D:4 | Reached XP level 6. HP: 5/51 MP: 1/11 3048 | D:4 | Reached skill level 6 in Necromancy 3100 | D:4 | Learned a level 4 spell: Animate Dead 3185 | D:4 | HP: 3/51 [something (6)] 3214 | D:4 | Killed by miscasting Animate Dead Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring D:2: layout_basic, hangedman_decor_peaks_small, uniq_natasha, uniq_sigmund, uniq_robin D:3: layout_rooms D:4: layout_basic, minmay_temple_entry_gardened_gates Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.3 Fighting | 1 | 1.0 Maces & Flails | 1 2 3 | 3.0 Necromancy | 5 6 | 6.0 Dodging | | 2.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 10 | || 10 Whip | 44 | 52 || 96 Cast: Pain | 35 | 20 || 55 Vampiric Draining | 20 | 15 || 35 Animate Dead | | 1 || 1 Use: Potion | 2 | 2 || 4 Eat: Chunk | 4 | 8 || 12 Armor: Robe | 15 | 11 || 26 Dodge: Dodged | 71 | 44 || 115 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 439 | 4 | 0.9 | 71 | 2 | 2.7 +---------+---------+-------+---------+---------+------- D:1 | 54 | 0 | 0.0 | 31 | 0 | 0.0 D:2 | 29 | 0 | 0.0 | 8 | 0 | 0.0 D:3 | 132 | 4 | 2.9 | 19 | 2 | 9.5 D:4 | 224 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring D:2: layout_basic, hangedman_decor_peaks_small, uniq_natasha, uniq_sigmund, uniq_robin D:3: layout_rooms D:4: layout_basic, minmay_temple_entry_gardened_gates Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.8 | 42.9 | 32.9 | 781.0 Dungeon | 100.0 | 100.0 | 2.8 | 42.9 | 32.9 | 781.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 110.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 110.8 +-------+-------+-------+-------+-------+----------------------