Dungeon Crawl Stone Soup version 0.25-a0-713-g4845790 (webtiles) character file. Game seed: 3076440784165604606, levelgen mode: deterministic 2 dickylongcocking the Vexing (level 1, 0/19 HPs) Began as an Ogre Arcane Marksman on Apr 6, 2020. Slain by a goblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (37 turns). dickylongcocking the Vexing (Ogre Arcane Marksman) Turns: 37, Time: 00:00:06 Health: 0/19 AC: 3 Str: 13 XL: 1 Next: 30% Magic: 1/2 EV: 10 Int: 14 God: Gold: 14 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Missiles d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} Comestibles f - a ration Skills: + Level 1.4 Fighting + Level 2.0 Throwing + Level 1.8 Dodging + Level 1.2 Spellcasting + Level 2.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 13% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 63% 4 #####.. Leda's Liquefaction Hex/Erth #......... 82% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, dickylongcocking the Ogre Arcane Marksman. Will you be the one to retrieve the legendary Orb of Zot from the depths? Found 14 gold pieces, a scroll labeled KUDDUSHR XEANOJ and a ring mail. Found a staircase leading out of the dungeon. You now have 14 gold pieces. b - a scroll labeled KUDDUSHR XEANOJ e - a scroll labeled ZIOKAEGH LIUMID A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (chance to defeat MR: 61%) The bat struggles to resist. You now have 1/2 mp. You barely miss the bat. The bat hits you but does no damage. The bat hits you. A hobgoblin comes into view. It is wielding a +0 club. You take 1 damage, and have 18/19 hp. You miss the bat. The hobgoblin shouts! The bat closely misses you. The bat barely misses you. You hit the bat but do no damage. The bat completely misses you. Throwing (i - inventory) c - 4 large rocks (quivered) {!d} Aim: a bat You throw a large rock {!d}. The large rock {!d} hits the bat! You kill the bat! Throwing (i - inventory) c - 3 large rocks (quivered) {!d} Aim: a hobgoblin, wielding a +0 club You throw a large rock {!d}. The large rock {!d} barely misses the hobgoblin. You hear a shout! A goblin comes into view. Throwing (i - inventory) c - 2 large rocks (quivered) {!d} Aim: a hobgoblin, wielding a +0 club You throw a large rock {!d}. The large rock {!d} closely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. You take 4 damage, and have 14/19 hp. MASSIVE DAMAGE!! MP restored: 2 Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 61%) The hobgoblin is outlined in light. The hobgoblin hits you but does no damage. You now have 1/2 mp. Unknown command. You hit the hobgoblin. The hobgoblin hits you with a +0 club. You take 3 damage, and have 11/19 hp. You barely miss the hobgoblin. The hobgoblin hits you with a +0 club. You take 2 damage, and have 9/19 hp. You hit the hobgoblin. The hobgoblin hits you with a +0 club. You take 1 damage, and have 8/19 hp. You hit the hobgoblin but do no damage. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/19 hp. MASSIVE DAMAGE!! Unknown command. Throwing (i - inventory) c - a large rock (quivered) {!d} Aim: a hobgoblin, wielding a +0 club (heavily wounded, softly glowing) You throw a large rock {!d}. The large rock {!d} hits the hobgoblin! You kill the hobgoblin! The goblin hits you. You die... #....... #...... #..... #...( #(.. #.( #g# #######@#####. #.............[ #.............. #.........(.!.... #................ #................ #.............. . #........###..... #.......#...#.... You could see a goblin. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Ogre Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 36 | D:1 | HP: 4/19 [hobgoblin/+0 club (4)] 37 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic Action || total -------------------------++------- Melee: Unarmed || 11 Throw: Large rock || 4 Cast: Corona || 2 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 45.9 | 37.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 45.9 | 37.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------