Dungeon Crawl Stone Soup version 0.25-a0-697-g890751e (webtiles) character file. Game seed: 7276051170752925178, levelgen mode: deterministic 65 dickylongcocking the Grave Robber (level 3, -13/24 HPs) Began as a Mummy Necromancer on Apr 2, 2020. Mangled by an ogre ... wielding a +0 giant club (25 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1462 turns). dickylongcocking the Grave Robber (MuNe) Turns: 1462, Time: 00:02:20 Health: -13/24 AC: 2 Str: 11 XL: 3 Next: 94% Magic: 1/8 EV: 12 Int: 15 God: Gold: 52 SH: 0 Dex: 12 Spells: 8/9 levels left rFire x . . SeeInvis + g - -2 spear (curse) rCold + + . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of protection from cold {rC+, !d} MPRegen 0.11/turn c - ring of see invisible {sInv, !d} @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 spear (You found it on level 1 of the Dungeon) d - a +0 club (You found it on level 1 of the Dungeon) g - a cursed -2 spear (weapon) (You found it on level 2 of the Dungeon) h - a +2 hand axe of draining (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (right hand) {sInv, !d} (You found it on level 2 of the Dungeon) f - a ring of protection from cold (left hand) {rC+, !d} (You found it on level 2 of the Dungeon) Scrolls e - a scroll of immolation {!r} Skills: - Level 1.5 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 5.0 Necromancy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 2% 1 N/A Vampiric Draining Necr ###....... 7% 3 N/A Animate Dead Necr N/A 22% 4 N/A Agony Necr ###..... 54% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The stone barely misses you. Aim: a kobold, wielding a +0 short sword and quivering 3 stones (chance to defeat MR: 87%) The kobold writhes in agony. You kill the kobold! You now have 4/8 mp. Aim: an adder (chance to defeat MR: 82%) The adder writhes in agony! You now have 3/8 mp. Aim: an adder (heavily wounded, chance to defeat MR: 82%) The adder writhes in agony. You now have 2/8 mp. Aim: an adder (almost dead, chance to defeat MR: 82%) The adder writhes in agony. The adder bites you but does no damage. You now have 1/8 mp. Aim: an adder (almost dead, chance to defeat MR: 82%) The adder writhes in agony. You kill the adder! Your Necromancy skill increases to level 5! You now have 0/8 mp. You don't have enough magic to cast that spell. You see here an adder corpse. Things that are here: a +0 club; a hobgoblin corpse You start resting. MP restored: 8 Things that are here: a +0 short sword; 3 stones Found a stone staircase leading up. You now have 52 gold pieces (gained 10). There is a stone staircase leading up here. You open the door. A rat comes into view. There is an open door here. A rat is nearby! A rat is nearby! Aim: a rat (chance to defeat MR: 89%) The rat writhes in agony. You kill the rat! You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a rat corpse. You open the door. There is an open door here. Found a runed hand axe. MP restored: 8 You see here a runed hand axe. A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (chance to defeat MR: 89%) The rat writhes in agony. You kill the rat! You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a runed hand axe. h - a runed hand axe MP restored: 8 Okay, then. Found a stone staircase leading up. You open the door. An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Aim: an ogre, wielding a +0 giant club (resting, chance to defeat MR: 78%) The ogre shouts! The ogre writhes in agony. You now have 7/8 mp. Aim: an ogre, wielding a +0 giant club (lightly wounded, chance to defeat MR: 78%) The ogre writhes in agony. You now have 6/8 mp. Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to defeat MR: 78%) The ogre barely resists. You now have 5/8 mp. Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to defeat MR: 78%) The ogre writhes in agony. You now have 4/8 mp. Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to defeat MR: 78%) The ogre writhes in agony. The ogre barely misses you. You now have 3/8 mp. Aim: an ogre, wielding a +0 giant club (heavily wounded, chance to defeat MR: 78%) The ogre barely resists. The ogre misses you. You now have 2/8 mp. Aim: an ogre, wielding a +0 giant club (heavily wounded, chance to defeat MR: 78%) The ogre barely resists. The ogre hits you with a +0 giant club! Ouch! That really hurt! You take 13 damage, and have 11/24 hp. MASSIVE DAMAGE!! You now have 1/8 mp. Unknown command. Aim: an ogre, wielding a +0 giant club (heavily wounded, chance to defeat MR: 78%) The ogre writhes in agony. Aim: an ogre, wielding a +0 giant club (severely wounded, chance to defeat MR: 78%) The ogre writhes in agony! The ogre closely misses you. You now have 0/8 mp. There is an open door here. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.######..###.# #.# #..# #.# ##.## #..###.# #...# #...<..# ##.## ##...#### #.# ##.....## ###.# ##.......## ##.#.# .####.........####....# ....'.........'O@.....# ...##........†####....# . ##.......## ##.#.# ##.....## ###.# ##...## #.# ###'####### #.# #.........# .# #.#.#####.# #.#.## #.# You could see an ogre. Vanquished Creatures A gnoll (D:1) 3 adders (D:2) A dart slug (D:1) A goblin (D:1) 6 hobgoblins 2 kobolds (D:2) 7 bats 3 frilled lizards 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Mummy Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 40 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 179 | D:1 | Reached skill level 3 in Spellcasting 789 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1159 | D:2 | meem: I'm meem, an infobot run by MalcolmRoseGaming: Type | !submeem to keep me in your games; !nomeem to shut me up | forever; !meem for help; !whymeem if you want to know why | meem exists. Visit http://youtube.com/malcolmrosegaming for | more DCSS content. 1282 | D:2 | Reached skill level 5 in Necromancy 1442 | D:2 | Noticed an ogre 1462 | D:2 | Mangled by an ogre Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_cross, minmay_small_reverse_x D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.9 Necromancy | 5 | 5.0 Dodging | | 1.5 Stealth | | 1.5 Action || total -------------------------++------- Melee: Spear || 26 Unarmed || 4 Cast: Pain || 56 Use: Scroll || 2 Armor: Robe || 11 Dodge: Dodged || 39 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 89 | 5 | 5.3 | 25 | 4 | 13.8 +---------+---------+-------+---------+---------+------- D:1 | 29 | 5 | 14.7 | 9 | 4 | 30.8 D:2 | 60 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_loops_cross, minmay_small_reverse_x D:2: layout_loops_corners Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 32.4 | 51.4 | 729.0 Dungeon | 100.0 | 100.0 | 0.3 | 32.4 | 51.4 | 729.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 +-------+-------+-------+-------+-------+----------------------