Dungeon Crawl Stone Soup version 0.25-a0-667-gb977e01 (webtiles) character file. Game seed: 5619700488813649882, levelgen mode: deterministic 7 dickylongcocking the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Mar 27, 2020. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:52 (736 turns). dickylongcocking the Vexing (Felid Enchanter) Turns: 736, Time: 00:00:53 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 83% Magic: 3/4 EV: 18 Int: 16 God: Gold: 16 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Scrolls a - a scroll of blinking {unknown} Comestibles b - a ration Skills: - Level 2.6 Dodging * Level 4.2 Stealth * Level 1.1 Unarmed Combat - Level 2.0 Spellcasting * Level 4.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 9% 3 ###.... Tukima's Dance Hex ###..... 9% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Flash Conj/Hex #..... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History a +0 short sword; a stone You start resting. A frilled lizard comes into view. MP restored: 4 You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a stone; a +0 club A frilled lizard is nearby! Unknown command. A frilled lizard is nearby! The frilled lizard hisses angrily. You claw the frilled lizard! You kill the frilled lizard! You start resting. Health restored: 7 a - a scroll labeled XORERO WUSTE A bat comes into view. A bat is nearby! A bat is nearby! You scratch the bat. You kill the bat! A hobgoblin comes into view. It is wielding a +0 club. A goblin comes into view. The hobgoblin shouts! You see here a bat corpse. The hobgoblin closely misses you. You see here a bat corpse. The goblin shouts! Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 71%) The hobgoblin is outlined in light. You now have 3/4 mp. You barely miss the hobgoblin. The hobgoblin hits you with a +0 club. You take 1 damage, and have 6/7 hp. You scratch the hobgoblin. The hobgoblin closely misses you. You scratch the hobgoblin. The hobgoblin misses you. You scratch the hobgoblin. The hobgoblin stops glowing. The hobgoblin barely misses you. You closely miss the hobgoblin. The goblin hits you. The hobgoblin hits you with a +0 club. You take 3 damage, and have 3/7 hp. MASSIVE DAMAGE!! You barely miss the hobgoblin. Your bite misses the hobgoblin. The goblin hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/7 hp. MASSIVE DAMAGE!! A goblin comes into view. The goblin shouts! MP restored: 4 Aim: a hobgoblin, wielding a +0 club (almost dead, chance to defeat MR: 71%) Okay, then. Aim: a hobgoblin, wielding a +0 club (almost dead, chance to defeat MR: 71%) The hobgoblin is outlined in light. You now have 3/4 mp. You barely miss the hobgoblin. The hobgoblin misses you. Unknown command. You scratch the hobgoblin. You kill the hobgoblin! Unknown command. Things that are here: a +0 short sword; a stone There is a stone staircase leading down here. MP restored: 4 You climb downwards. An adder and a worm come into view. Found 10 gold pieces. Found two stone staircases leading down. There is a stone staircase leading up here. Unknown command. There are monsters nearby! Unknown command. An adder comes into view. You start resting. Health restored: 7 The adder misses you. You barely miss the adder. The adder barely misses you. Aim: an adder (chance to defeat MR: 63%) Okay, then. Unknown command. Aim: an adder (chance to defeat MR: 63%) The adder is outlined in light. The adder barely misses you. You now have 3/4 mp. Unknown command. You scratch the adder. Your bite misses the adder. The adder closely misses you. Unknown command. You scratch the adder. The adder closely misses you. Unknown command. You scratch the adder but do no damage. The adder bites you. x2 You take 4 damage, and have 3/7 hp. MASSIVE DAMAGE!! You scratch the adder but do no damage. The adder misses you. Unknown command. Unknown command. You closely miss the adder. The adder completely misses you. Unknown command. You barely miss the adder. The adder completely misses you. The adder bites you. You die... #.# #.# ... #.. ## ##.## #. ... ##.# #S# ... #@# #.. #.# #.. #.# #..###.## #.......# #.####..#####.# # #......... #.<$##.#. #...# You could see an adder. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Felid Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 447 | D:1 | HP: 1/7 [goblin (2)] 736 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: minmay_door_path, layout_loops_ring, overflow_temple_1_default, first_ration, grunt_gozag_breadcrumbs, uniq_terence, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 27 Bite || 1 Cast: Corona || 10 Dodge: Dodged || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic D:2: minmay_door_path, layout_loops_ring, overflow_temple_1_default, first_ration, grunt_gozag_breadcrumbs, uniq_terence, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 77.3 | 4.2 | 368.0 Dungeon | 100.0 | 100.0 | 0.0 | 77.3 | 4.2 | 368.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------