Dungeon Crawl Stone Soup version 0.22-a0-179-gb5258fd (webtiles) character file. 0 dickylongcocking the Gusty (level 1, 4/10 HPs) Began as a Tengu Air Elementalist on Feb 14, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (73 turns). dickylongcocking the Gusty (Tengu Air Elementalist) Turns: 73, Time: 00:00:07 Health: 4/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/4 EV: 12 Int: 15 God: Gold: 10 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a cursed +0 leather armour (You found it on level 1 of the Dungeon) Jewellery d - a +2 amulet of reflection {unknown} (You found it on level 1 of the Dungeon) e - an uncursed ring of ice {unknown} (You found it on level 1 of the Dungeon) Scrolls g - a scroll of teleportation {unknown} Books b - a book of Air Comestibles c - 2 rations {@e1} Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 1.3 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, dickylongcocking the Tengu Air Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. d - a thick malachite amulet e - a tubular jade ring c - 2 rations {@e1} (gained 1) f - a glowing leather armour Unknown command. You now have 10 gold pieces. g - a scroll labeled ENILELACOM Unknown command. A goblin comes into view. It is wielding a club. Unknown command. A goblin is nearby! Aim: a goblin, wielding a club The zap hits the goblin. You now have 3/4 mp. Unknown command. You closely miss the goblin. Your kick misses the goblin. The goblin hits you with a club. You take 2 damage, and have 8/10 hp. You barely miss the goblin. The goblin barely misses you. Aim: a goblin, wielding a club (moderately wounded) The zap hits the goblin. You now have 2/4 mp. Aim: a goblin, wielding a club (heavily wounded) The zap misses the goblin. The goblin hits you with a club. You take 4 damage, and have 4/10 hp. MASSIVE DAMAGE!! You now have 1/4 mp. #..##..# #.# #..##..# #.# #.# #..##..###.# #.# ...##......# #.# ..####.....# #.# ### ####..# #.# #..###.######### #..##........... #.......@g...... #..###.###?..... #..## #.# ..### #..# #.. .# ....# #.## # ####. #.# .. ..# ### You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 73 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_wavy_path Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Shock || 3 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 73 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_wavy_path Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 86.3 | 73.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 86.3 | 73.0 +-------+-------+-------+-------+-------+----------------------