Dungeon Crawl Stone Soup version 0.20-a0-370-gd6af2a4 (webtiles) character file. 0 dickylongcocking the Magician (level 1, 10/10 HPs) Began as a Gargoyle Wizard on Dec 27, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (251 turns). dickylongcocking the Magician (Gargoyle Wizard) Turns: 251, Time: 00:00:05 Health: 10/10 AC: 4 Str: 10 XL: 1 Next: 10% Magic: 4/4 EV: 12 Int: 18 God: Gold: 14 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . b - +0 hat rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls f - 3 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Books c - a book of Minor Magic Comestibles d - 2 bread rations {@e1} g - 2 chunks of flesh {@w0} Skills: + Level 1.5 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 1.2 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, dickylongcocking the Gargoyle Wizard. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You open the door. There is an open door here. e - a runed dagger You open the gate. There is an open gate here. f - 3 scrolls labeled VACVAA BASISIE A ball python comes into view. A ball python is nearby! Aim: a ball python (resting) The magic dart hits the ball python. You kill the ball python! You now have 3/4 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a club. Found a stone staircase leading down. You see here a ball python corpse. You butcher the ball python corpse. g - 2 chunks of flesh {@w0} h - a scroll labeled YCVIYN DIWOUNIA You now have 14 gold pieces. You see here a ring mail. Found a stone staircase leading down. MP restored: 4 There is a stone staircase leading down here. d - 2 bread rations {@e1} (gained 1) A goblin comes into view. It is wielding a club. The goblin shouts! A goblin is nearby! .# ######.#.# .# #.# .# #.# ># #.# .## #.# ..# #.# #.# ##.## #.# #...######## #.######........@.# #..........######.# #..######.## (# ..........# .# #..######## g# #..#### .# ......# .# #####.... ## # ### You could see a goblin. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Gargoyle Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 251 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2 Action || total -------------------------++------- Cast: Magic Dart || 1 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 27.3 | 22.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 27.3 | 22.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------