Dungeon Crawl Stone Soup version 0.19-a0-1051-gdb7e7f8 (webtiles) character file. 14 dickylongcocking the Stinger (level 2, 0/17 HPs) Began as an Octopode Venom Mage on Aug 1, 2016. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1072 turns). dickylongcocking the Stinger (Octopode Venom Mage) Turns: 1072, Time: 00:01:04 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 45% Magic: 0/5 EV: 13 Int: 17 God: Gold: 60 SH: 0 Dex: 12 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . h - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Jewellery k - an uncursed ring of protection from magic {unknown} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of remove curse {unknown} e - 2 scrolls of recharging {unknown} g - a scroll of fog {unknown} Potions f - a potion of haste {unknown} i - 2 potions of mutation {unknown} j - a potion of brilliance {unknown} Books a - a Young Poisoner's Handbook Comestibles b - 2 bread rations {@e1} l - a chunk of flesh {@w0} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 1.0 Conjurations * Level 4.9 Poison Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois ##.. 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You are very lightly contaminated with residual magic. You feel weak for a moment. You now have 3/5 mp. Unknown command. Aim: a bat The sting hits the bat. The bat appears unharmed. The bat misses you. You now have 2/5 mp. You hit the bat but do no damage. Your grab misses the bat. You squeeze the bat, but do no damage. The bat barely misses you. The bat completely misses you. The bat hits you. x2 You take 2 damage, and have 15/17 hp. The bat hits you. You take 1 damage, and have 14/17 hp. A bat is nearby! Unknown command. Aim: a bat The sting hits the bat. You kill the bat! You now have 2/5 mp. You see here a bat corpse. You butcher the bat corpse. l - a chunk of flesh {@w0} Your magical contamination has completely faded away. A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (resting) The sting hits the bat. The bat is poisoned. You kill the bat! Your Conjurations skill increases to level 1! You now have 2/5 mp. You now have 60 gold pieces (gained 4). Terence the Incautious comes into view. He is wielding a short sword. Health restored: 17; MP restored: 5 Aim: Terence, wielding a short sword and wearing a scale mail (resting) The sting hits Terence. Terence is poisoned. Terence moves out of view. You now have 4/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: Terence, wielding a short sword and wearing a scale mail (lightly wounded, poisoned) The sting hits Terence. Terence appears unharmed. Terence drinks a potion. Terence flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 3/5 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The sting hits something. You now have 3/5 mp. That beam is likely to hit you. Continue anyway? Okay, then. MP restored: 5 You start waiting. Something hits you but does no damage. Unknown command. Something hits you. You take 5 damage, and have 12/17 hp. MASSIVE DAMAGE!! A hobgoblin comes into view. Found a bread ration. Found a stone staircase leading up. A worm comes into view. Unknown command. A goblin comes into view. It is wielding an enchanted dagger. You are feeling hungry. Terence appears from thin air! Reactivating autopickup. Aim: Terence, wielding a short sword and wearing a scale mail (moderately wounded) The sting hits Terence. Terence appears unharmed. Terence barely misses you. You now have 4/5 mp. Aim: Terence, wielding a short sword and wearing a scale mail (moderately wounded) The sting misses Terence. Terence closely misses you. You now have 3/5 mp. Aim: Terence, wielding a short sword and wearing a scale mail (moderately wounded) The sting hits Terence. Terence appears unharmed. Terence barely misses you. You now have 2/5 mp. Aim: Terence, wielding a short sword and wearing a scale mail (moderately wounded) The sting hits Terence. Terence appears unharmed. Terence closely misses you. You now have 1/5 mp. Aim: Terence, wielding a short sword and wearing a scale mail (moderately wounded) The sting hits Terence. Terence is poisoned. Terence barely misses you. You now have 0/5 mp. You don't have enough magic to cast that spell. You closely miss Terence. You grab Terence. You squeeze Terence. You constrict Terence. Terence hits you with a short sword. You take 2 damage, and have 11/17 hp. You hit Terence but do no damage. You constrict Terence, but do no damage. Terence hits you with a short sword. You take 2 damage, and have 9/17 hp. You hit Terence but do no damage. You constrict Terence, but do no damage. Terence hits you with a short sword. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You take 5 damage, and have 4/17 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. You constrict Terence, but do no damage. Terence hits you with a short sword. You die... #.# #.##.. ..... #.# #.##.# #.... #.# #.##.# #.#.## #.# #.##.# #?.w.## #.# #.##.# ##..#%.. #.###.##.# #...g< #...#.##.###..# ###.#.........# #@#.##.####.#.##.# #@#..............# #.#......##.....g. #.##.###.......... #....# ########### ###### You could see Terence. Vanquished Creatures A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:2) 2 bats (D:2) A giant newt (D:1) 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Octopode Venom Mage began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 519 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 967 | D:2 | Reached skill level 1 in Conjurations 1006 | D:2 | Noticed Terence 1071 | D:2 | HP: 4/17 [Terence/short sword (5)] 1072 | D:2 | Slain by Terence Vault maps used: D:1: nicolae_arrival_somewhat_less_tricky_arrival, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_lined_corner, infiniplex_forest_corner_1, infiniplex_forest_corner_1, infiniplex_forest_clump_medium, infiniplex_forest_end_2, hangedman_decor_clover_reticule D:2: first_bread, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Poison Magic | | 4.9 Action || total -------------------------++------- Melee: Spear || 17 Constrict || 7 Unarmed || 4 Tentacles || 6 Cast: Sting || 20 Dodge: Dodged || 19 Vault maps used: D:1: nicolae_arrival_somewhat_less_tricky_arrival, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_lined_corner, infiniplex_forest_corner_1, infiniplex_forest_corner_1, infiniplex_forest_clump_medium, infiniplex_forest_end_2, hangedman_decor_clover_reticule D:2: first_bread, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 3.2 | 13.0 | 123.5 Dungeon | 100.0 | 100.0 | 0.4 | 3.2 | 13.0 | 123.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.5 +-------+-------+-------+-------+-------+----------------------