Dungeon Crawl Stone Soup version 0.19-a0-678-ge7aab0b (webtiles) character file. 0 dickylongcocking the Digger (level 1, 12/15 HPs) Began as a Deep Dwarf Earth Elementalist on June 16, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (114 turns). dickylongcocking the Digger (DDEE) Turns: 114, Time: 00:00:13 Health: 12/15 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 1/3 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 13 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . c - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Missiles b - 20 stones (quivered) Armour c - a +0 robe (worn) Wands d - a wand of heal wounds (5/9) Books e - a book of Geomancy Comestibles a - a meat ration {@e2} f - a bread ration {@e1} Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting Level 0.8 Transmutations * Level 4.0 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 4% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Welcome, dickylongcocking the Deep Dwarf Earth Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Found a meat ration and a club. Found a staircase leading out of the dungeon. a - a meat ration {@e2} You open the door. You now have 8 gold pieces. A rat comes into view. Aim: a rat The blast of sand hits the rat. The rat misses you. You now have 2/3 mp. Aim: a rat (heavily wounded) The blast of sand hits the rat. You kill the rat! You now have 1/3 mp. You start resting. MP restored: 3 A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin (resting) The blast of sand hits the hobgoblin. The hobgoblin shouts! The hobgoblin closely misses you. You now have 2/3 mp. Aim: a hobgoblin (moderately wounded) The blast of sand misses the hobgoblin. The hobgoblin barely misses you. You now have 1/3 mp. Aim: a hobgoblin (moderately wounded) The blast of sand hits the hobgoblin. The hobgoblin closely misses you. You now have 0/3 mp. You don't have enough magic to cast that spell. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you. You take 3 damage, and have 12/15 hp. You closely miss the hobgoblin. The hobgoblin barely misses you. Unknown command. , * , ....?.. ,* #..........# ##..........# * ,#...........# * * #.#.........# , #.#.........# ,* #.#.........# #.@g!.......# * ###.........# #.........# ###.############# #.............. ############### You could see a hobgoblin. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | dickylongcocking the Deep Dwarf Earth Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 114 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_rhombus Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Sandblast || 5 Dodge: Dodged || 6 Vault maps used: D:1: lemuel_arrival_rhombus Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.6 | 5.6 | 36.0 Dungeon | 100.0 | 100.0 | 0.0 | 5.6 | 5.6 | 36.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------