Dungeon Crawl Stone Soup version 0.19-a0-630-g098d46c (webtiles) character file. 2 dickylongcocking the Gusty (level 1, -1/10 HPs) Began as a Tengu Air Elementalist on June 13, 2016. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (39 turns). dickylongcocking the Gusty (Tengu Air Elementalist) Turns: 39, Time: 00:00:11 Health: -1/10 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions d - a potion of might {unknown} Books b - a book of Air Comestibles c - a bread ration {@e1} Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 2.0 Spellcasting * Level 1.5 Conjurations * Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, dickylongcocking the Tengu Air Elementalist. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a sedimented ruby potion. Found a staircase leading out of the dungeon. d - a sedimented ruby potion Found two stone staircases leading down. A kobold comes into view. It is wielding a dagger. You see here 13 gold pieces. Aim: a kobold, wielding a dagger (resting) The zap hits the kobold. The kobold shouts! A goblin comes into view. You now have 3/4 mp. Aim: a kobold, wielding a dagger (severely wounded) The zap misses the kobold. The goblin shouts! You now have 2/4 mp. Aim: a kobold, wielding a dagger (severely wounded) The zap hits the kobold. You kill the kobold! You now have 1/4 mp. Aim: a goblin The zap hits the goblin. You kill the goblin! You now have 0/4 mp. A hobgoblin comes into view. It is wielding a club. Things that are here: a dagger; a kobold corpse e - a dagger The hobgoblin moves out of view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) e - a +0 dagger (weapon) The hobgoblin shouts! You closely miss the hobgoblin. The hobgoblin hits you with a club. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! You barely miss the hobgoblin. The hobgoblin hits you with a club. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 1/10 hp. MASSIVE DAMAGE!! The zap hits the hobgoblin. x2 You now have 0/4 mp. You don't have enough magic to cast that spell. You completely miss the hobgoblin. The hobgoblin hits you with a club. You die... #....#.........# #..........##### .##.......#### #.......#.$.# ......#...># ###..#.#....# ...#.......># #....##†...# #.#....@...# #.#.g....# #.##....# #. ##.#..# #. .##... .. ## ##. .. ##. #. You could see a hobgoblin. Vanquished Creatures A goblin (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | dickylongcocking the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 36 | D:1 | HP: 1/10 [hobgoblin/club (5)] 39 | D:1 | Slain by a hobgoblin Vault maps used: D:1: nicolae_arrival_washed_ashore Action || total -------------------------++------- Melee: Dagger || 3 Cast: Shock || 5 Vault maps used: D:1: nicolae_arrival_washed_ashore Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 14.3 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 14.3 | 21.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------