Dungeon Crawl Stone Soup version 0.19-a0-585-ge40200b (webtiles) character file. 219 dickylongcocking the Twirler (level 5, -1/30 HPs) Began as a Tengu Gladiator on June 10, 2016. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1023 turns). dickylongcocking the Twirler (Tengu Gladiator) Turns: 1023, Time: 00:01:16 Health: -1/30 AC: 3 Str: 16 XL: 5 Next: 96% Magic: 3/6 EV: 15 Int: 8 God: Gold: 57 SH: 0 Dex: 15 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . c - +0 hat rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: flying quickly and evasively, quick, not resistant to hostile enchantments, very unstealthy A: beak, talons 3, able to fly 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) h - a +1 dagger of venom (You took it off a goblin on level 1 of the Dungeon) Armour b - a +0 leather armour (worn) c - a +0 hat (worn) Scrolls e - 2 scrolls of remove curse {unknown} i - a scroll of identify {unknown} Potions j - a potion of magic {unknown} k - a potion of curing {unknown} Comestibles f - a bread ration {@e1} Skills: - Level 2.0 Fighting * Level 7.1 Staves - Level 2.0 Throwing - Level 3.2 Dodging You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can fly. Message History MASSIVE DAMAGE!! Aim: Terence, wielding a mace of protection and wearing a scale mail You throw a throwing net {=f, !d}. The throwing net {=f, !d} closely misses Terence. The throwing net {=f, !d} hits the jackal. The jackal is caught in the net! The jackal struggles to escape the net. Terence says, "Time to say good-bye..." Terence hits you but does no damage. Firing (i - inventory): No suitable missiles. Aim: Terence, wielding a mace of protection and wearing a scale mail Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal (entangled in a net) Okay, then. You sock Terence! You peck Terence, but do no damage. The jackal struggles to escape the net. x2 You hit Terence. Your peck misses Terence. Terence hits you with a mace of protection. The jackal struggles to escape the net. The jackal breaks free. A jackal comes into view. You take 1 damage, and have 20/30 hp. You barely miss Terence. The jackal barks! Your kick misses Terence. Terence hits you with a mace of protection! You take 8 damage, and have 12/30 hp. MASSIVE DAMAGE!! You hit Terence. Terence hits you with a mace of protection. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You take 4 damage, and have 8/30 hp. Unknown command. A jackal comes into view. You see here a royal jelly. There are monsters nearby! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You barely miss Terence. The jackal barks! You claw Terence, but do no damage. Your peck misses Terence. Terence closely misses you. The jackal barks! You hit Terence but do no damage. You claw Terence, but do no damage. Your peck misses Terence. You hit Terence but do no damage. Your kick misses Terence. Your peck misses Terence. Terence barely misses you. You hit Terence. You claw Terence, but do no damage. Your peck misses Terence. Terence closely misses you. You hit Terence but do no damage. You claw Terence. Terence barely misses you. You hit Terence but do no damage. You claw Terence, but do no damage. You sock Terence! You claw Terence, but do no damage. You peck Terence. You kill Terence! Your Staves skill increases to level 7! The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 7/30 hp. You hit the jackal but do no damage. The jackal barely misses you. Unknown command. You completely miss the jackal. Your kick misses the jackal. You peck the jackal. The jackal barely misses you. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal barely misses you. You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 3 damage, and have 4/30 hp. You barely miss the jackal. Your peck misses the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. You claw the jackal. The jackal barely misses you. You miss the jackal. You claw the jackal, but do no damage. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. Your peck misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/30 hp. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You closely miss the jackal. You claw the jackal, but do no damage. The jackal closely misses you. Unknown command. The jackal barely misses you. You barely miss the jackal. You peck the jackal. The jackal bites you but does no damage. The jackal barely misses you. You swoop lightly up into the air. You feel very comfortable in the air. You are feeling hungry. The jackal barely misses you. You now have 3/6 mp. Unknown command. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/30 hp. The jackal bites you. You die... ####.#.##### #..##.##.#.# #.... .....#.... #..##......####.... ###############.................. ....r#.......##..##.#..........>. ####.#.#####.##..........<....... #.#.# #.###.##..#..##..##.#. ...#.. #............##..#..#. #.# ### ####.h#..........#.##. ##.#### #####.@#..######..#.# . #..#... #.##...#.......#.^..# . #.....#####........#####.#...## # #....(#.....##.#....#....#...#### #.....#.###.........#.####...)... #....#.#........................ #######.#.##...####..############ #.......#.####...#..## #.#######.# ###...## You could see a jackal. Vanquished Creatures Sigmund (D:2) Terence (D:2) An adder (D:2) A giant gecko (D:1) 3 bats (D:1) 3 goblins (D:1) 6 hobgoblins (D:1) 3 jackals (D:2) 3 kobolds 7 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | dickylongcocking the Tengu Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 124 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/3 130 | D:1 | Reached skill level 4 in Staves 626 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/4 970 | D:2 | Noticed Sigmund 973 | D:2 | Noticed Terence 982 | D:2 | Killed Sigmund 982 | D:2 | Reached skill level 6 in Staves 982 | D:2 | Reached XP level 4. HP: 26/26 MP: 5/5 982 | D:2 | Gained mutation: You can fly. [Tengu growth] 982 | D:2 | Reached XP level 5. HP: 30/30 MP: 6/6 997 | D:2 | Killed Terence 997 | D:2 | Reached skill level 7 in Staves 997 | D:2 | HP: 7/30 [jackal (2)] 1002 | D:2 | HP: 4/30 [jackal (3)] 1007 | D:2 | HP: 2/30 [jackal (3)] 1020 | D:2 | HP: 2/30 [jackal (1)] 1023 | D:2 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_ratfight, minmay_crystal_water D:2: serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_broadway_a, co_window_paths_c, co_window_broadway_c, co_window_corner_b, co_window_2corner, co_window_4corner_a, co_window_paths_e, st_stairs_11, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Staves | 4 6 7 | 7.1 Fighting | | 2.0 Throwing | | 2.0 Dodging | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | 57 | 24 || 81 Kick | 14 | 9 || 23 Peck | 5 | 4 || 9 Dagger | 4 | || 4 Throw: Throwing net | 1 | 2 || 3 Abil: Fly | | 1 || 1 Stab: Sleeping | 1 | || 1 Armor: Leather armour | 9 | 5 || 14 Dodge: Dodged | 49 | 15 || 64 Vault maps used: D:1: dpeg_arrival_ratfight, minmay_crystal_water D:2: serial_co_window_serial, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_broadway_a, co_window_paths_c, co_window_broadway_c, co_window_corner_b, co_window_2corner, co_window_4corner_a, co_window_paths_e, st_stairs_11, uniq_terence, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 0.8 | 9.3 | 182.5 Dungeon | 100.0 | 100.0 | 0.8 | 0.8 | 9.3 | 182.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 156.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 156.5 +-------+-------+-------+-------+-------+----------------------