Dungeon Crawl Stone Soup version 0.18.1-6-gd335043 (webtiles) character file. 39 dickylongcocking the Gusty (level 3, -4/19 HPs) Began as a Tengu Air Elementalist on May 18, 2016. Slain by Terence ... wielding a +2 trident of freezing (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (1360 turns). dickylongcocking the Gusty (Tengu Air Elementalist) Turns: 1360, Time: 00:02:23 Health: -4/19 AC: 3 Str: 11 XL: 3 Next: 45% Magic: 4/7 EV: 12 Int: 16 God: Gold: 88 SH: 0 Dex: 14 Spells: 3 memorised, 0 levels left rFire . . . SeeInvis . f - +1 hand axe (freeze) rCold . . . Gourm . q - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt + Harm . (boots unavailable) MR ..... (no amulet) Stlth ++........ p - ring of sustain attributes e - +3 ring of strength @: repel missiles, not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons f - a +1 hand axe of freezing (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe q - a +0 leather armour (worn) (You found it on level 2 of the Dungeon) Jewellery e - a +3 ring of strength (left hand) (You found it on level 1 of the Dungeon) p - a ring of sustain attributes (right hand) (You found it on level 2 of the Dungeon) Scrolls g - a scroll of identify j - a scroll of enchant armour {unknown} n - a scroll of noise {!r} Potions i - a potion of might {unknown} l - a potion of cure mutation {!q} Books b - a book of Air Comestibles c - a bread ration {@e1} d - a meat ration {@e2} h - 2 beef jerkies m - 2 slices of pizza Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 2.2 Spellcasting - Level 4.0 Conjurations - Level 4.0 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 6% 1 #...... b - Static Discharge Conj/Air ##...... 17% 3 ###.... d - Repel Missiles Chrm/Air #..... 17% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aim: a worm (moderately wounded) The zap hits the worm. You are feeling hungry. You now have 4/7 mp. Aim: a worm (moderately wounded) The zap hits the worm. You now have 3/7 mp. Aim: a worm (heavily wounded) The zap hits the worm. You now have 2/7 mp. Aim: a worm (severely wounded) The zap hits the worm. You now have 1/7 mp. Aim: a worm (almost dead) The zap misses the worm. You now have 0/7 mp. You don't have enough magic to cast that spell. Unknown command. You slash the worm! You freeze the worm. You kill the worm! You start resting. MP restored: 7 g - a scroll of identify h - 2 beef jerkies (gained 1) i - a murky black potion You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. j - a scroll labeled XOINEIS OHOAP Unknown command. Terence the Incautious comes into view. He is wielding a trident of freezing. Unknown command. Aim: Terence, wielding a trident of freezing and wearing a scale mail (resting) The zap hits Terence. Terence shouts! A kobold comes into view. It is wielding a short sword. You now have 6/7 mp. Aim: Terence, wielding a trident of freezing and wearing a scale mail (lightly wounded) The zap hits Terence. The zap misses the kobold. The kobold shouts! You now have 5/7 mp. Aim: Terence, wielding a trident of freezing and wearing a scale mail (moderately wounded) The zap hits Terence. Terence appears unharmed. The zap misses the kobold. You now have 4/7 mp. Aim: Terence, wielding a trident of freezing and wearing a scale mail (moderately wounded) The zap misses Terence. The zap misses the kobold. Terence hits you but does no damage. You now have 3/7 mp. Terence misses you. Terence says, "Time to say good-bye..." A rat comes into view. Aim: Terence, wielding a trident of freezing and wearing a scale mail (moderately wounded) The zap misses Terence. The zap misses the kobold. The rat bites you but does no damage. The rat bites you but does no damage. Terence closely misses you. Aim: Terence, wielding a trident of freezing and wearing a scale mail (moderately wounded) You miscast Shock. You are very lightly contaminated with residual magic. You feel electric! The rat bites you. You take 2 damage, and have 17/19 hp. You now have 3/7 mp. Aim: Terence, wielding a trident of freezing and wearing a scale mail (moderately wounded) The zap misses the rat. The zap hits Terence. The zap hits the kobold. You kill the kobold! You are feeling very hungry. Terence hits you from afar with a trident of freezing. Terence freezes you. The rat bites you. You take 8 damage, and have 9/19 hp. MASSIVE DAMAGE!! You now have 2/7 mp. Aim: Terence, wielding a trident of freezing and wearing a scale mail (heavily wounded) The zap hits the rat. You kill the rat! The zap hits Terence. You now have 3/7 mp. Unknown command. Terence hits you from afar with a trident of freezing. Terence freezes you. You take 2 damage, and have 8/19 hp. Your magical contamination has completely faded away. Things that are here: a short sword; 2 stones; a kobold corpse Aim: Terence, wielding a trident of freezing and wearing a scale mail (heavily wounded) The zap hits Terence. Terence appears unharmed. You now have 3/7 mp. Sorry, you're not good enough to have a special ability. Unknown command. You see here a rat corpse. Aim: Terence, wielding a trident of freezing and wearing a scale mail (moderately wounded) The zap hits Terence. You now have 4/7 mp. Unknown command. Things that are here: a short sword; 2 stones; a kobold corpse Aim: Terence, wielding a trident of freezing and wearing a scale mail (heavily wounded) The zap hits Terence. Terence hits you from afar with a trident of freezing! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... ####++#### ##........## ##..........## ##............## ##..............## ##................## #..................# #......######......# #...^..# #@.....# +......# #......+. . +.....@# #@.....+.# . #......# #).....#.# .# #......######......#.# .# #..................#.# #.##+## ##................##.# ..#≈.≈≈ ##..............###.##..#≈... ##............##.......#≈.≈≈ You could see Terence. Vanquished Creatures 2 worms (D:2) 2 dart slugs (D:1) 5 bats (D:1) A goblin (D:1) 2 hobgoblins (D:1) 8 jackals (D:1) 3 kobolds 2 ball pythons (D:1) 2 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | dickylongcocking the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 59 | D:1 | Reached skill level 2 in Conjurations 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 205 | D:1 | Learned a level 2 spell: Repel Missiles 278 | D:1 | Reached skill level 3 in Conjurations 562 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 690 | D:1 | Reached skill level 4 in Conjurations 1181 | D:2 | Learned a level 3 spell: Static Discharge 1280 | D:2 | Noticed Terence 1360 | D:2 | HP: 1/19 [Terence/trident of freezing (10)] 1360 | D:2 | Slain by Terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 4 | 4.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.2 Air Magic | | 4.0 Action || total -------------------------++------- Melee: Hand axe || 25 Kick || 4 Peck || 1 Cast: Shock || 49 Repel Missiles || 1 Use: Scroll || 5 Eat: Chunk || 1 Armor: Robe || 5 Leather armour || 4 Dodge: Dodged || 20 Vault maps used: D:1: dpeg_arrival_stone_temple_mockup, st_stairs_9 D:2: grunt_temple_overflow_open, kennysheep_small_spiral, kennysheep_big_empty_room, kennysheep_nondescript, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 5.1 | 9.5 | 195.5 Dungeon | 100.0 | 100.0 | 0.5 | 5.1 | 9.5 | 195.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------