Dungeon Crawl Stone Soup version 0.25.0-11-g1f837a7 (webtiles) character file. Game seed: 1646080504159073025 0 dialectric the Vexing (level 1, 12/12 HPs) Began as a Gargoyle Wanderer on June 27, 2020. Got out of the dungeon alive. The game lasted 00:00:03 (3 turns). dialectric the Vexing (Gargoyle Wanderer) Turns: 3, Time: 00:00:04 Health: 12/12 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg + . . Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour d - a +0 robe (worn) Comestibles f - a ration Skills: + Level 2.1 Fighting + Level 1.1 Armour + Level 1.1 Stealth Level 1.1 Shields + Level 1.0 Spellcasting Level 3.6 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex ##..... 6% 1 ##..... Ensorcelled Hibernation Hex/Ice #..... 21% 2 ###.... Animate Skeleton Necr N/A 28% 1 ##..... Confusing Touch Hex ##...... 19% 3 ####... Tukima's Dance Hex ##...... 19% 3 ####... Dazzling Flash Conj/Hex #..... 38% 3 ####... Vampiric Draining Necr #......... 63% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, dialectric the Gargoyle Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labeled XIFAIX XISY. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 robe, a ration; and the following spells available to memorise: Corona, Ensorcelled Hibernation, Animate Skeleton, Confusing Touch, Tukima's Dance, Dazzling Flash, Vampiric Draining. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# # #.♣.# ..# #...###...# #........?. #.@........ #.......... #...###...# #.♣.# ..# #...# # ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dialectric the Gargoyle Wanderer began the quest for the | Orb. 0 | D:1 | dialectric set off with the following items: a +0 spear, a | +0 robe, a ration; and the following spells available to | memorise: Corona, Ensorcelled Hibernation, Animate | Skeleton, Confusing Touch, Tukima's Dance, Dazzling Flash, | Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_rooms, wander_ebering_terrifying_dragon_lair