Dungeon Sprint DCSS version 0.23-a0-650-ga4d50d4 (webtiles) character file. 10 dialectric the Skirmisher (level 2, 7/20 HPs) Began as a Gargoyle Chaos Knight on Jan 4, 2019. Was a Plaything of Xom. Got out of the dungeon alive. The game lasted 00:00:11 (116 turns). dialectric the Skirmisher (Gargoyle Chaos Knight) Turns: 116, Time: 00:00:12 Health: 7/20 AC: 8 Str: 15 XL: 2 Next: 20% Magic: 2/2 EV: 11 Int: 12 God: Xom [..*...] Gold: 0 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 mace (chaos) rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +2 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You escaped. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 4.5 Fighting + Level 4.1 Maces & Flails + Level 2.6 Armour + Level 0.8 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You hit something. Something barely misses you. You sock something! You burn something. Reactivating autopickup. Your Maces & Flails skill increases to level 4! You feel a bit more experienced. There is an open door here. Things that are here: a worm corpse x2 You start resting. You feel a little less agile now. You start resting. Xom's power touches on you for a moment. Fire whirls out from your nose! 2 fire vortices come into view. You hit the fire vortex. You freeze the fire vortex. The fire vortex is moderately damaged. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ##.# #+# #...##.## #v.@.+ #.##.## #.# #+# ## You could see a fire vortex. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Chaos Knight began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 3 | D | XOM: potion effect (agility) 15 | D | Reached XP level 2. HP: 10/20 MP: 2/2 19 | D | HP: 1/20 [something (6)] 63 | D | Killed Menkaure 109 | D | XOM: mild Fire miscast 116 | D | Got out of the dungeon alive. Vault maps used: D: the_violet_keep_of_menkaure Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.5 Maces & Flails | 4 | 4.1 Armour | | 2.6 Dodging | | 0.8 Action || total -------------------------++------- Melee: Mace || 18 Armor: Leather armour || 3 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 15 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 15 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------