Dungeon Sprint DCSS version 0.23-a0-539-g3f6f39f (webtiles) character file. 0 dialectric the Sneak (level 1, -7/14 HPs) Began as an Octopode Assassin on Dec 7, 2018. Mangled by a merfolk siren ... wielding a +0 trident (21 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (17 turns). dialectric the Sneak (Octopode Assassin) Turns: 17, Time: 00:00:15 Health: -7/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . b - +0 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++++...... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger b - a +0 blowgun (weapon) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 2.0 Fighting + Level 2.0 Short Blades - Level 2.0 Throwing + Level 1.0 Dodging * Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aim: a merfolk siren, wielding a +0 trident (severely wounded, slow, poisoned) You shoot a poisoned needle. The poisoned needle hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is severely wounded. Firing (i - inventory) c - 2 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (almost dead, slow, poisoned) You shoot a poisoned needle. The poisoned needle hits the merfolk siren. The merfolk siren looks as sick as possible! The merfolk siren is almost dead. Firing (i - inventory) c - a poisoned needle (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (almost dead, slow, poisoned) You shoot a poisoned needle. The poisoned needle closely misses the merfolk siren. The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ## ## ##. .## ..#(. # .(. ##. #m# #.w.##.## #+.@.+ #.w$##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Octopode Assassin began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a tyrant leech 1 | D | Noticed a tyrant leech 4 | D | Noticed a merfolk siren 17 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Fire: Blowgun || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------