Dungeon Sprint DCSS version 0.23-a0-516-g0f8c245 (webtiles) character file. 10 dialectric the Sneak (level 2, 0/30 HPs) Began as an Octopode Assassin on Dec 6, 2018. Slain by a merfolk siren ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (17 turns). dialectric the Sneak (Octopode Assassin) Turns: 17, Time: 00:00:12 Health: 0/30 AC: 1 Str: 15 XL: 2 Next: 20% Magic: 2/2 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 blowgun Missiles c - 8 poisoned needles d - 2 curare-tipped needles Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a ration Skills: + Level 2.3 Fighting + Level 2.1 Short Blades - Level 2.0 Throwing + Level 1.1 Dodging * Level 7.8 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You kill the worm! There is an open door here. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You are no longer entranced. A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You resist. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You feel a strong urge to attack something. The merfolk siren hits you with a +0 trident! You die... ## ## ##. .## #..#..# ## #.m.# ##†###@# #...##.## +$##'.<.+ # #.##.## #†###+# ## You could see a merfolk siren. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Octopode Assassin began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 4 | D | Reached skill level 6 in Stealth 5 | D | Reached skill level 7 in Stealth 5 | D | Reached XP level 2. HP: 19/19 MP: 2/2 12 | D | Noticed a merfolk siren 17 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Skill XL: | 1 | ---------------+----+----- Stealth | 7 | 7.8 Fighting | | 2.3 Short Blades | | 2.1 Throwing | | 2.0 Dodging | | 1.1 Action || total -------------------------++------- Melee: Dagger || 3 Use: Potion || 1 Stab: Sleeping || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 15 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 15 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+-------