Dungeon Sprint DCSS version 0.23-a0-448-g1c01f63 (webtiles) character file. 0 dialectric the Cudgeler (level 1, -1/18 HPs) Began as a Gargoyle Gladiator on Nov 20, 2018. Slain by a merfolk siren ... wielding a +0 spear (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:05 (7 turns). dialectric the Cudgeler (Gargoyle Gladiator) Turns: 7, Time: 00:00:06 Health: -1/18 AC: 6 Str: 22 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 8 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 leather armour rPois ∞ Spirit . c - +0 helmet rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a ration Skills: + Level 2.1 Fighting + Level 3.0 Maces & Flails + Level 1.7 Throwing + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History A merfolk siren comes into view. It is wielding a +0 spear. Found 243 gold pieces. You close the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You feel a strong urge to attack something. There is an open door here. You closely miss the merfolk siren. The merfolk siren hits you but does no damage. You bludgeon the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear. You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D | Noticed a merfolk siren 7 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Flail || 3 Use: Potion || 1 Armor: Leather armour || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------