Dungeon Sprint DCSS version 0.23-a0-448-g1c01f63 (webtiles) character file. 0 dialectric the Sneak (level 1, 0/14 HPs) Began as an Octopode Assassin on Nov 19, 2018. Slain by a merfolk siren ... wielding a +0 trident (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (6 turns). dialectric the Sneak (Octopode Assassin) Turns: 6, Time: 00:00:08 Health: 0/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++++...... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: mesmerised A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 blowgun Missiles c - 8 poisoned needles d - 2 curare-tipped needles Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 2.0 Fighting + Level 2.0 Short Blades - Level 2.0 Throwing + Level 1.0 Dodging * Level 5.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You open the door. A merfolk siren comes into view. It is wielding a +0 trident. Found 243 gold pieces. There is an open door here. The helpless merfolk siren fails to defend itself. You impale the merfolk siren!! You grab the merfolk siren. The merfolk siren is severely wounded. You constrict the merfolk siren, but do no damage. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. You constrict the merfolk siren, but do no damage. The merfolk siren chants its luring song. You barely miss the merfolk siren. You squeeze the merfolk siren. The merfolk siren is severely wounded. You constrict the merfolk siren, but do no damage. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## ##.###+# #...##.## +.#$'.<.+ #.m@##.## ##.###+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Octopode Assassin began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a merfolk siren 6 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Dagger || 3 Constrict || 1 Tentacles || 1 Stab: Sleeping || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------