Dungeon Sprint DCSS version 0.23-a0-419-g0174fd8 (webtiles) character file. 0 dialectric the Skirmisher (level 1, -9/21 HPs) Began as a Gargoyle Chaos Knight on Nov 13, 2018. Was a Plaything of Xom. Mangled by a merfolk siren ... wielding a +0 spear (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (9 turns). dialectric the Skirmisher (Gargoyle Chaos Knight) Turns: 9, Time: 00:00:06 Health: -9/21 AC: 7 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 12 God: Xom [..*...] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace (chaos) rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +2 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking (expiring), very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace of chaos (weapon) Armour b - a +2 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.1 Armour + Level 0.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Okay, then. You close the door. A merfolk siren opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Xom roars with laughter! You feel a strong urge to attack something. The merfolk siren hits you but does no damage. There is an open door here. You sock the merfolk siren! The merfolk siren looks as sick as possible! The merfolk siren is moderately wounded. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... Xom bursts into laughter! ## ## ##. .## #..#..# # #.m.# ##. #@# #$w.##.## #+.<.+ #.w.##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Chaos Knight began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a tyrant leech 1 | D | Noticed a tyrant leech 4 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Mace || 2 Use: Potion || 1 Armor: Leather armour || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------