Dungeon Sprint DCSS version 0.23-a0-419-g0174fd8 (webtiles) character file. 24 dialectric the Skirmisher (level 3, -5/24 HPs) Began as a Gargoyle Fighter on Nov 13, 2018. Slain by an ogre ... wielding a cursed -2 giant club (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (24 turns). dialectric the Skirmisher (Gargoyle Fighter) Turns: 24, Time: 00:00:12 Health: -5/24 AC: 10 Str: 24 XL: 3 Next: 2% Magic: 3/3 EV: 7 Int: 8 God: Gold: 0 SH: 10 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: mighty A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 4.7 Fighting + Level 2.8 Maces & Flails + Level 4.6 Armour + Level 4.7 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Things that are here: a +0 dagger; a +0 leather armour You open the door. An ogre comes into view. It is wielding a -2 giant club. You feel very mighty all of a sudden. You barely miss the ogre. The ogre barely misses you. You thump the ogre! The ogre is heavily wounded. The ogre hits you with a cursed -2 giant club! You sock the ogre! The ogre is almost dead. You block the ogre's attack. You hit the ogre. The ogre is almost dead. The ogre hits you with a cursed -2 giant club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 2 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached XP level 2. HP: 16/20 MP: 2/2 15 | D | Reached XP level 3. HP: 20/24 MP: 3/3 19 | D | Noticed an ogre 24 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.7 Armour | 4 | 4.6 Shields | 4 | 4.7 Maces & Flails | | 2.8 Action || total -------------------------++------- Melee: Flail || 17 Use: Potion || 1 Armor: Scale mail || 7 Dodge: Dodged || 1 Block: Shield || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 35 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 35 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------