Dungeon Sprint DCSS version 0.22-a0-456-g11ed031 (webtiles) character file. 0 dialectric the Conjurer (level 1, 11/11 HPs) Began as an Octopode Wanderer on June 7, 2018. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). dialectric the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 11/11 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 14 God: Gold: 0 SH: 7 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . a - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 shield (worn) Scrolls j - a scroll of blinking Potions c - 2 potions of curing e - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles f - a ration Skills: + Level 1.3 Stealth + Level 1.0 Shields + Level 2.0 Spellcasting Level 5.0 Conjurations Level 1.0 Ice Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 91% 2 ###.... Sticks to Snakes Tmut #....... 91% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, dialectric the Octopode Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# ##.## +.@.+ ##.## #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Octopode Wanderer began the quest for the Orb. 0 | D | dialectric set off with: a +0 shield, 2 potions of curing, a +0 club, a potion of heal wounds, a ration, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Got out of the dungeon alive. Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------