Dungeon Sprint DCSS version 0.22-a0 (webtiles) character file. 0 dialectric the Shield-Bearer (level 1, 0/14 HPs) Began as a Gargoyle Fighter on Dec 31, 2017. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:07 (18 turns). dialectric the Shield-Bearer (Gargoyle Fighter) Turns: 18, Time: 00:00:07 Health: 0/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 1.7 Axes + Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, dialectric the Gargoyle Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Drop what? 11/52 slots (_ for help) (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 shield. x4 You finish taking off your +0 shield. You drop a +0 shield. You stop training Shields. c - a +0 shield You resume training Shields. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the door. A gnoll comes into view. It is wielding a halberd. The gnoll shouts! The gnoll hits you with a halberd! Ouch! That really hurt! There is an open door to the Storerooms (Easy) here. You barely miss the gnoll. The gnoll hits you with a halberd. You die... ##########++ #........... + #......#..#. #####.##........... ......g@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 18 | D | Slain by a gnoll Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: War axe || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 18 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------