Dungeon Sprint DCSS version 0.21-a0-531-gacddea6 (webtiles) character file. 22 dialectric the Skirmisher (level 2, -5/21 HPs) Began as a Gargoyle Chaos Knight on Dec 13, 2017. Slain by an ogre ... wielding a +0 giant club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:09 (14 turns). dialectric the Skirmisher (Gargoyle Chaos Knight) Turns: 14, Time: 00:00:10 Health: -5/21 AC: 8 Str: 15 XL: 2 Next: 91% Magic: 2/2 EV: 11 Int: 12 God: Xom [..*...] Gold: 0 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 mace (chaos) rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +2 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace of chaos (weapon) Armour b - a +2 leather armour (worn) Wands j - a wand of random effects (17) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 5.1 Fighting + Level 4.6 Maces & Flails + Level 3.0 Armour * Level 1.0 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Ijyb hits you but does no damage. You hit Ijyb but do no damage. Lightning courses through Ijyb! You kill Ijyb! Your Fighting skill gained 2 levels and is now at level 5! Your Maces & Flails skill increases to level 4! Your Armour skill increases to level 3! Your Dodging skill increases to level 1! You have reached level 2! Unknown command. j - a wand of random effects (17) Things that are here: a leather armour; the goblin corpse of Ijyb You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! There is an open door here. You closely miss the ogre. The ogre hits you with a giant club!! Ouch! That really hurt! You die... Xom snickers! ########## #<.#..@O.# #..'[.#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 2 | D | Noticed Ijyb 5 | D | XOM: potion effect (heal wounds) 8 | D | Killed Ijyb 8 | D | Reached skill level 5 in Fighting 8 | D | Reached skill level 1 in Dodging 8 | D | Reached XP level 2. HP: 20/21 MP: 2/2 13 | D | Noticed an ogre 14 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Fighting | 5 | 5.1 Maces & Flails | 4 | 4.6 Armour | 3 | 3.0 Dodging | 1 | 1.0 Action || total -------------------------++------- Melee: Mace || 7 Armor: Leather armour || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 32 | 0.0 | 0 | 1 | 0.0 | 14 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 32 | 0.0 | 0 | 1 | 0.0 | 14 +---------+---------+-------+---------+---------+-------+---------