Dungeon Sprint DCSS version 0.20-a0-1117-g62da73f (webtiles) character file. 0 dialectric the Shield-Bearer (level 1, -1/21 HPs) Began as a Gargoyle Fighter on May 9, 2017. Slain by a merfolk siren ... wielding a +0 spear (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (18 turns). dialectric the Shield-Bearer (Gargoyle Fighter) Turns: 18, Time: 00:00:14 Health: -1/21 AC: 9 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a bread ration Skills: + Level 3.2 Fighting + Level 1.7 Long Blades + Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You break out of your daze! A merfolk siren opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren barely misses you. You feel a strong urge to attack something. The merfolk siren hits you with a spear! There is an open door here. You barely miss the merfolk siren. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a spear! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you with a spear. You die... ## ## ##. .## #..#..# # #.m.# ##. #@# #$.w##.## #+.<.+ #..w##.## ##. #+# # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 8 | D | Noticed a tyrant leech 8 | D | Noticed a tyrant leech 11 | D | Noticed a merfolk siren 18 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Long sword || 3 Use: Potion || 1 Dodge: Dodged || 1