Dungeon Sprint DCSS version 0.20-a0-1117-g62da73f (webtiles) character file. 0 dialectric the Shield-Bearer (level 1, -1/21 HPs) Began as a Gargoyle Fighter on May 9, 2017. Slain by a merfolk siren ... wielding a +0 spear (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (15 turns). dialectric the Shield-Bearer (Gargoyle Fighter) Turns: 15, Time: 00:00:08 Health: -1/21 AC: 9 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking (expiring), very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a bread ration Skills: + Level 3.2 Fighting + Level 1.7 Long Blades + Level 3.2 Armour - Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a spear! You feel a strong urge to attack something. The merfolk siren misses you. You riposte. You closely miss the merfolk siren. There is an open door here. You closely miss the merfolk siren. The merfolk siren barely misses you. You slash the merfolk siren! The merfolk siren is moderately wounded. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a spear. You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 8 | D | Noticed a merfolk siren 15 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Long sword || 5 Use: Potion || 1 Dodge: Dodged || 2 Rpst.: Long sword || 1