Dungeon Sprint DCSS version 0.20-a0-1089-g3fde505 (webtiles) character file. 0 dialectric the Ducker (level 1, -8/16 HPs) Began as a Spriggan Chaos Knight on May 2, 2017. Mangled by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (10 turns). dialectric the Ducker (Spriggan Chaos Knight) Turns: 10, Time: 00:00:06 Health: -8/16 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 18 Int: 13 God: Xom [..*...] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 short sword (chaos) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +2 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword of chaos (weapon) Armour b - a +2 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a bread ration Skills: + Level 2.4 Fighting + Level 3.2 Short Blades + Level 3.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History You puncture the merfolk siren! The merfolk siren is moderately wounded. You hit the merfolk siren. You freeze the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you but does no damage. You puncture the merfolk siren! The merfolk siren is poisoned. The merfolk siren is heavily wounded. The merfolk siren completely misses you. You puncture the merfolk siren! The merfolk siren seems to speed up. The merfolk siren is severely wounded. The merfolk siren hits you with a spear! Ouch! That really hurt! Xom is highly amused! You puncture the merfolk siren! The merfolk siren flickers and vanishes for a moment. The merfolk siren is almost dead. The merfolk siren hits you with a spear! Ouch! That really hurt! You die... Xom thinks this is hilarious! ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren (invisible). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | dialectric the Spriggan Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D | Noticed a merfolk siren 10 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Short sword || 6 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3