Dungeon Sprint DCSS version 0.19-a0-678-ge7aab0b (webtiles) character file. 0 dialectric the Skirmisher (level 1, -7/21 HPs) Began as a Gargoyle Berserker on June 16, 2016. Was a Follower of Trog. Mangled by a siren ... wielding a cursed +0 trident (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (10 turns). dialectric the Skirmisher (Gargoyle Berserker) Turns: 10, Time: 00:00:05 Health: -7/21 AC: 4 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . b - +0 animal skin rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth .......... (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Berserk, Burn Spellbooks, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 animal skin (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.1 Armour + Level 1.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History A siren comes into view. It is wielding a trident. The siren chants a haunting song. You are mesmerised by the siren! You close the door. You break out of your daze! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel somewhat more hungry. You feel a strong urge to attack something. A siren opens the door. The siren hits you with a trident. There is an open door here. You closely miss the siren. The siren hits you with a trident! You hit the siren but do no damage. You barely miss the siren. The siren hits you with a trident! * * * LOW HITPOINT WARNING * * * You miss the siren. The siren misses you. You closely miss the siren. The siren hits you with a trident! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a siren. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dialectric the Gargoyle Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a siren 10 | D | Mangled by a siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Mace || 5 Invok: Berserk || 1 Dodge: Dodged || 1