Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 6 dawnmantle the Sneak (level 1, 0/12 HPs) Began as a Gargoyle Wanderer on July 30, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (103 turns). dawnmantle the Sneak (Gargoyle Wanderer) Turns: 103, Time: 00:00:58 Health: 0/12 AC: 4 Str: 15 XL: 1 Next: 90% Magic: 1/1 EV: 11 Int: 13 God: Gold: 12 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 quarterstaff d - a +0 falchion Armour e - a +0 robe (worn) Scrolls g - a scroll of magic mapping {unknown} i - a scroll of fog {unknown} Potions b - a potion of heal wounds Comestibles f - a ration h - 3 chunks of flesh Skills: + Level 2.2 Fighting - Level 1.7 Long Blades + Level 2.2 Armour * Level 0.1 Dodging + Level 4.7 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. The jackal bites you. You die... ...####.###..#....... ...# #......#.###### ...# ####.....# #..# #........# .>. #.##.....# # #......######## #......#......## #......#.h...... #.......@h....# #.%...$.......# #.............# ...#....#......# ................# ................# ######..........# #..........# You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dawnmantle the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | dawnmantle set off with: a +2 dagger, a potion of heal wounds, a +0 quarterstaff, a +0 falchion, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 103 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 28 Armor: Robe || 9 Dodge: Dodged || 18