ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.19-a0-1851-g3228ea0 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-3228ea0ab7 -name crawdingle -rc /dgldir/rcfiles/crawl-git/crawdingle.rc -macro /dgldir/rcfiles/crawl-git/crawdingle.macro -morgue /dgldir/morgue/crawdingle/ -webtiles-socket /crawl-master/webserver/sockets/crawdingle:2016-10-10.19:12:07.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-git-3228ea0ab7(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ce3c3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-3228ea0ab7(_Z13do_crash_dumpv+0x2f2) [0x5d5732]: do_crash_dump() /usr/games/crawl-git-3228ea0ab7(_Z20crash_signal_handleri+0x9c) [0x5ce65c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fa5e619a4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fa5e6530b7b]: /usr/games/crawl-git-3228ea0ab7() [0x5d4ee9] /usr/games/crawl-git-3228ea0ab7() [0x5d51b1] /usr/games/crawl-git-3228ea0ab7(_ZN7ray_def7advanceEv+0x180) [0x9a86d0]: ray_def::advance() /usr/games/crawl-git-3228ea0ab7(_ZN21targetter_thunderbolt7set_aimE9coord_def+0xa15) [0xa8cc75]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-git-3228ea0ab7() [0x636df3] /usr/games/crawl-git-3228ea0ab7(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x63ce37]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-git-3228ea0ab7() [0x63728e] /usr/games/crawl-git-3228ea0ab7() [0x63788f] /usr/games/crawl-git-3228ea0ab7(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x215) [0x638975]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-git-3228ea0ab7(_ZNK17direction_chooser19find_default_targetEv+0x38) [0x638e78]: direction_chooser::find_default_target() const /usr/games/crawl-git-3228ea0ab7(_ZN17direction_chooser16choose_directionEv+0x1e3) [0x63a5c3]: direction_chooser::choose_direction() /usr/games/crawl-git-3228ea0ab7(_Z9directionR4distRK22direction_chooser_args+0x22) [0x63a6d2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-3228ea0ab7(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1df) [0xa401bf]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-3228ea0ab7(_Z11your_spells10spell_typeibbb+0x76d) [0xa0059d]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-git-3228ea0ab7() [0x670695] /usr/games/crawl-git-3228ea0ab7(_Z10evoke_itemib+0x22a) [0x673bda]: evoke_item(int, bool) /usr/games/crawl-git-3228ea0ab7(_Z15process_command12command_type+0x3b3) [0xba6e63]: process_command(command_type) /usr/games/crawl-git-3228ea0ab7() [0xba9cb9] /usr/games/crawl-git-3228ea0ab7() [0xbaa8c5] /usr/games/crawl-git-3228ea0ab7(main+0x2eb) [0xbae08b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fa5e618576d]: /usr/games/crawl-git-3228ea0ab7() [0x534559] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fa5e653084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fa5e653084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005ceacb in call_gdb (file=0x7fa5e651b180) at crash.cc:420 gdb = attach_cmd = "attach 18180\000\000\000\000\000\000\000" #2 0x00000000005d5752 in do_crash_dump () at dbg-asrt.cc:670 t = 1476128439 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2865828 "/dgldir/morgue/crawdingle/"}} name = "/dgldir/morgue/crawdingle/crash-crawdingle-20161010-194039.txt", '\000' file = 0x7fa5e651b180 #3 0x00000000005ce65c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fa5e6530b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d4ee9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc0fcdac90 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d51b1 in AssertFailed (expr=0xbdbf46 "in_non_diamond_int(r.start)", file=0xbdbed9 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", '\000' "\214, \255\315\017\374\177\000\000\377\377\377\377\000\000\000\000\b", '\000' "\377, \377\377\377\374\177\000\001", '\000' "\307, \316u\002\000\000\000\000\b\256\315\017\374\177\000\000\351\002T\000\000\000\000\000X\256\315\017\374\177\000\000\300\255\315\017\374\177\000\000p\332\375\001\000\000\000\000\301\025\313\346\245\177\000\000\002\000\000\000\000\000\000\000 \247Q\346\245\177\000\000#\000\000\000\000\000\000\000@\260\315\017\374\177\000\000\000\000\000\000\000\000\000\000\n\000\000\000\000\000\000\000\b\000\000\000\060\000\000\000\020\271\315\017\374\177\000\000"... args = {{gp_offset = 538976288, fp_offset = 538976288, overflow_arg_area = 0x20202020202020, reg_save_area = 0x0}} fileName = #8 0x00000000009a86d0 in ray_def::advance (this=0x7ffc0fcdb640) at ray.cc:217 No locals. #9 0x0000000000a8cc75 in targetter_thunderbolt::set_aim (this=0x27bfe90, a=...) at target.cc:851 ray = {r = {start = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}, dir = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}}, on_corner = false, cycle_idx = -1} p = {x = 29, y = 18} a1 = a2 = #10 0x0000000000636df3 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x27bfe90, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2351 No locals. #11 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=, range=5, hitfunc=0x27bfe90, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2327 No locals. #12 0x000000000063ce37 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #13 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #14 std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1911 No locals. #15 0x000000000063728e in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x27bfe90, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2633 targ_x = targ_y = targ = {x = 28, y = 18} temp_xps = 16 i = maxx = 42 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 34 y_change = onlyHidden = false radius = minx = -8 x_change = -1 onlyVis = false miny = -1 ctrx = 17 #16 0x000000000063788f in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x27bfe90, los=los@entry=LS_ANY) at directn.cc:2654 r = #17 0x0000000000638975 in direction_chooser::find_default_monster_target (this=0x7ffc0fcdc6d0, result=...) at directn.cc:974 mons_target = success = false #18 0x0000000000638e78 in direction_chooser::find_default_target (this=this@entry=0x7ffc0fcdc6d0) at directn.cc:1069 result = {x = 17, y = 9} success = false #19 0x000000000063a5c3 in direction_chooser::choose_direction (this=this@entry=0x7ffc0fcdc6d0) at directn.cc:2000 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xcaaf30, origin = {x = 29, y = 18}, aim = {x = 29, y = 18}, agent = 0x114a280, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0 }} }}}, exp_map_max = {mData = {mData = {{mData = {0 }} , {mData = {0, 11166409, 0, 0, 0, 9645414, 0, 1, 0, 9930022, 0, 45426, 1108869120, 0, 1071644672, 18, 0, 11166409, 0}}, {mData = {18, 0, 9645414, 0, 1, 0, 9930022, 0, 45426, 1108869120, 0, 1071644672, 11, 0, 10354076, 0, 11, 0, 10353869}}, {mData = {0, 1800, 2250, 10355398, 0, 45426, 1108869120, 0, 1133903872, 0, 50, 150, 300, 500, 750, 1050, 1400, 1800, 2250}}, {mData = {2800, 3450, 4200, 5050, 6000, 7050, 8200, 9450, 10800, 12300, 13950, 15750, 17700, 19800, 22050, 24450, 27000, 29750, 8200}}, {mData = {9450, 10355575, 0, 11, 0, 11, 0, 117150, 0, 18129536, 0, 4, 0, 9974712, 0, 29730, 0, 89190, 11}}, {mData = {0, 0, -430856416, 32677, 41, 0, 16, 0, 32344577, 0, 1, 0, 0, 0, -434214331, 32677, 5, 0, 16}}, {mData = {0, 41, 0, 10891010, 0, 174, 0, 265144048, 32764, 1, 0, 10907165, 0, 1, 0, 10907165, 0, 0, 0}}}}}, range = 5, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xc3a690} #20 0x000000000063a6d2 in direction (moves=..., args=...) at directn.cc:495 No locals. #21 0x0000000000a401bf in spell_direction (spelld=..., pbolt=..., args=0x7ffc0fcdd580) at spl-util.cc:771 newargs = {hitfunc = 0x27bfe90, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2842928 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x6, _M_const_object = 0x6, _M_function_pointer = 0x6, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x6, this adjustment 140346646331392}, _M_pod_data = "\006", '\000' "\245, \177\000"}, _M_manager = 0}, _M_invoker = 0x3c}, default_place = {x = 0, y = 0}} #22 0x0000000000a0059d in your_spells (spell=SPELL_THUNDERBOLT, powc=6, allow_fail=, evoked=, fake_spell=) at spl-cast.cc:1382 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x29, _M_const_object = 0x29, _M_function_pointer = 0x29, _M_member_pointer = &virtual table offset 40, this adjustment 16}, _M_pod_data = ")\000\000\000\000\000\000\000\020\000\000\000\000\000\000"}, _M_manager = 0}, _M_invoker = 0x7ffc0fcdd680} needs_path = true mr_check = targ = TARG_HOSTILE dir = range = 5 hitfunc = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x27bfe90}, }, }} title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2842928 "Aiming: Thunderbolt"}} args = {hitfunc = 0x27bfe90, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2842928 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000Ej\036\346\245\177\000"}, _M_manager = 0}, _M_invoker = 0x10}, default_place = {x = 0, y = 0}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 1 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12481d8 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffc0fcdcb70, _M_right = 0x7ffc0fcdcb70}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffc0fcdcc18, _M_right = 0x7ffc0fcdcc18}, _M_node_count = 0}}}} antimagic = cast_result = SPRET_FAIL #23 0x0000000000670695 in _rod_spell (irod=..., check_range=check_range@entry=false) at evoke.cc:1902 power = 6 food = ret = spell = SPELL_THUNDERBOLT mana = 500 #24 0x0000000000673bda in evoke_item (slot=24, check_range=) at evoke.cc:2035 unevokable = false wielded = true did_work = false entry = #25 0x0000000000ba6e63 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:2144 No locals. #26 0x0000000000ba9cb9 in _input () at main.cc:1479 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #27 0x0000000000baa8c5 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #28 0x0000000000bae08b in _launch_game_loop () at main.cc:381 game_ended = false #29 main (argc=, argv=0x7ffc0fcdfac8) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Oct 10 2016 at 03:12:33 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3228ea0ab7/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3228ea0ab7/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3228ea0ab7/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_cross yredelemnul_altar_generic minmay_lair_entry_lava Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f/p - hellse's ghost Aim: hellse's ghost (heavily damaged) You shoot an arrow. The arrow barely misses hellse's ghost. Hellse's ghost gestures at you while chanting. The ball explodes into a vile cloud! The stinking cloud engulfs you! Firing (i - inventory): d - 36 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hellse's ghost Aim: hellse's ghost (heavily damaged) You shoot an arrow. The arrow hits hellse's ghost but does no damage. Hellse's ghost is heavily damaged. You are engulfed in noxious fumes. Firing (i - inventory): d - 35 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hellse's ghost Aim: hellse's ghost (heavily damaged) You shoot an arrow. The arrow barely misses hellse's ghost. You are engulfed in noxious fumes. You choke on the stench! You are confused. You're too confused to move! You are engulfed in noxious fumes. You choke on the stench! You are more confused. You are engulfed in noxious fumes. You choke on the stench! You are more confused. Hellse's ghost hits you but does no damage. You are engulfed in noxious fumes. You choke on the stench! You are more confused. You are engulfed in noxious fumes. You choke on the stench! You are more confused. You feel better. You are engulfed in noxious fumes. You choke on the stench! You are confused. Hellse's ghost hits you. You're too confused to move! You are engulfed in noxious fumes. You choke on the stench! You are more confused. Hellse's ghost hits you. Hellse's ghost gestures at you while chanting. The ball explodes into a vile cloud! The stinking cloud engulfs you! You're too confused to move! You are engulfed in noxious fumes. You choke on the stench! You are more confused. Hellse's ghost gestures at you while chanting. The bolt of poison hits you! You are poisoned. You feel sick. You feel sick. Hellse's ghost casts a spell at you. The bolt of poison hits you! You are more poisoned. * * * LOW HITPOINT WARNING * * * You feel better. Hellse's ghost takes aim. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Hellse's ghost points at you and mumbles some strange words. The ball explodes into a vile cloud! The stinking cloud engulfs you! You feel better. You are engulfed in noxious fumes. You choke on the stench! You are confused. Your surroundings suddenly seem different. A yak comes into view. The yak bellows! A yak comes into view. The yak bellows! A yak comes into view. The yak bellows! A yak comes into view. The yak bellows! You hear a shout! Found a leather armour. A yak comes into view. You're too confused to move! You feel less confused. The yak completely misses you. The yak gores you but does no damage. 4 orcs come into view. The orc shouts! x4 Found a basalt altar of Yredelemnul. You see here a leather armour. Found a scroll labeled HIFROT HEDEU. A quokka comes into view. You see here a scroll labeled HIFROT HEDEU. i - a scroll labeled HIFROT HEDEU Found a bubbling green potion. You see here a bubbling green potion. I - a bubbling green potion Firing (i - inventory): d - 34 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka You shoot an arrow. The arrow hits the quokka! You kill the quokka! Okawaru accepts your kill. Firing (i - inventory): d - 33 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. You start resting. Firing (i - inventory): d - 33 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot an arrow. The arrow hits the yak! The yak is moderately wounded. Firing (i - inventory): d - 32 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak. The yak is moderately wounded. Firing (i - inventory): d - 31 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak. The yak is heavily wounded. Firing (i - inventory): d - 30 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot an arrow. The arrow hits the yak. The yak is severely wounded. Firing (i - inventory): d - 29 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. Firing (i - inventory): d - 28 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak! The yak is almost dead. Firing (i - inventory): d - 27 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak! You kill the yak! Okawaru accepts your kill. Your Armour skill increases to level 3! Firing (i - inventory): d - 26 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wearing a chain mail You shoot an arrow. The arrow hits the orc but does no damage. Firing (i - inventory): d - 25 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a chain mail You shoot an arrow. The arrow hits the orc! You kill the orc! Okawaru accepts your kill. Firing (i - inventory): d - 24 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. You start resting. Firing (i - inventory): d - 24 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot an arrow. The arrow barely misses the yak. Firing (i - inventory): d - 23 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You shoot an arrow. The arrow hits the yak. The yak is lightly wounded. Firing (i - inventory): d - 22 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is lightly wounded. Firing (i - inventory): d - 21 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is lightly wounded. Firing (i - inventory): d - 20 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot an arrow. The arrow hits the yak! The yak is moderately wounded. Firing (i - inventory): d - 19 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak! The yak is severely wounded. The yak gores you. Firing (i - inventory): d - 18 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak. The yak is severely wounded. The yak gores you but does no damage. Firing (i - inventory): d - 17 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak. The yak is severely wounded. Firing (i - inventory): d - 16 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak! You kill the yak! Okawaru accepts your kill. Your Fighting skill increases to level 7! Your Bows skill increases to level 15! Firing (i - inventory): d - 15 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a whip You shoot an arrow. The arrow barely misses the orc. Firing (i - inventory): d - 14 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a whip You shoot an arrow. The arrow hits the orc! You kill the orc! Firing (i - inventory): d - 13 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. You start resting. Firing (i - inventory): d - 13 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot an arrow. The arrow hits the yak but does no damage. Firing (i - inventory): d - 12 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You shoot an arrow. The arrow hits the yak. The yak is lightly wounded. Firing (i - inventory): d - 11 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot an arrow. The arrow hits the yak. The yak is lightly wounded. Firing (i - inventory): d - 10 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot an arrow. The arrow hits the yak! The yak is moderately wounded. Firing (i - inventory): d - 9 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak! The yak is heavily wounded. Firing (i - inventory): d - 8 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot an arrow. The arrow hits the yak. The yak is severely wounded. Firing (i - inventory): d - 7 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. The yak gores you. Firing (i - inventory): d - 6 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow barely misses the yak. The yak gores you! Firing (i - inventory): d - 5 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak. The yak is severely wounded. The yak gores you but does no damage. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak. The yak is almost dead. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak! You kill the yak! Okawaru accepts your kill. Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. You start resting. You hear a distant blaring wail to the east. A leopard gecko comes into view. Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, hasn't noticed you) You shoot an arrow. The arrow misses the leopard gecko. The leopard gecko hisses angrily. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (clinging) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (clinging) Okay, then. Unknown command. Things that are here: a whip; 12 arrows; a yak corpse The leopard gecko bites you but does no damage. You see here 3 arrows. d - 3 arrows The leopard gecko barely misses you. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (clinging) You shoot an arrow. The arrow hits the leopard gecko! You kill the leopard gecko! Okawaru accepts your kill. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. You start resting. An orc is nearby! The orc shouts! You hear a shout! You see here 5 arrows. d - 7 arrows (gained 5) Firing (i - inventory): d - 7 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a club You shoot an arrow. The arrow closely misses the orc. x2 Firing (i - inventory): d - 6 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club You shoot an arrow. The arrow barely misses the orc. The arrow closely misses the orc. The orc hits you but does no damage. Firing (i - inventory): d - 5 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club You shoot an arrow. The arrow hits the orc. The orc is heavily wounded. Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a club (heavily wounded) You shoot an arrow. The arrow hits the orc. You kill the orc! Okawaru accepts your kill. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail You shoot an arrow. The arrow hits the orc but does no damage. The orc hits you with a quarterstaff. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail You shoot an arrow. The arrow closely misses the orc. Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail You shoot an arrow. The arrow hits the orc but does no damage. The orc barely misses you. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a quarterstaff and wearing a scale mail Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 short sword (weapon) You hit the orc but do no damage. You kick the orc, but do no damage. The orc hits you but does no damage. You hit the orc but do no damage. You kick the orc, but do no damage. The orc hits you but does no damage. You barely miss the orc. You kick the orc. The orc is lightly wounded. The orc hits you with a quarterstaff. You hit the orc. The orc is heavily wounded. The orc hits you with a quarterstaff. You hit the orc. You kill the orc! Okawaru accepts your kill. You now have 497 gold pieces (gained 7). d - 4 arrows Things that are here: a quarterstaff; a scale mail; a club An orc comes into view. The orc shouts! The yak bellows! You hear a bellow! Things that are here: a chain mail; 4 arrows The orc hits you but does no damage. You see here 4 arrows. Things that are here: a chain mail; 4 arrows Things that are here: a quarterstaff; a scale mail; a club Things that are here: a whip; 12 arrows; a yak corpse Wield which item (- for none, * to show all)? (? for menu, Esc to quit) y - a +0 lightning rod (14/14) (in hand) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wearing a leather armour The lightning hits the orc. You kill the orc! Okawaru accepts your kill. The lightning hits the yak. The yak is moderately wounded. You hear a bellow! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded) The lightning hits the yak. The yak is almost dead. The lightning hits the yak. The yak is almost dead. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The lightning hits the yak. You kill the yak! Okawaru accepts your kill. The lightning hits the yak. You kill the yak! Okawaru accepts your kill. You have reached level 10! You start resting. A wight comes into view. It is wielding a great mace. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a great mace and wearing a robe The lightning misses the wight. You hear a bellow! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +2 shortbow (weapon) Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a great mace and wearing a robe You shoot an arrow. The arrow barely misses the wight. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a great mace and wearing a robe You shoot an arrow. The arrow hits the wight! The wight is heavily damaged. A wight comes into view. It is wielding a war axe of freezing. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a great mace and wearing a robe (heavily damaged) You shoot an arrow. The arrow hits the wight! You destroy the wight! Okawaru accepts your kill. Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a war axe of freezing and wearing a robe You shoot an arrow. The arrow closely misses the wight. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe Okay, then. d - 2 arrows You see here a yak corpse. A wight comes into view. It is wielding an enchanted war axe. You see here 2 arrows. d - 4 arrows (gained 2) Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe You shoot an arrow. The arrow hits the wight but does no damage. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe You shoot an arrow. The arrow hits the wight. The wight is lightly damaged. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe (lightly damaged) You shoot an arrow. The arrow hits the wight! The wight is severely damaged. Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a war axe of freezing and wearing a robe (severely damaged) You shoot an arrow. The arrow hits the wight. You destroy the wight! Okawaru accepts your kill. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding an enchanted war axe and wearing a robe Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted war axe and wearing a robe Okay, then. Unknown command. Things that are here: a war axe of freezing; a robe Things that are here: 2 arrows; a yak skeleton d - 2 arrows You see here an arrow. d - 3 arrows (gained 1) The wight hits you with an enchanted war axe. You feel drained. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted war axe and wearing a robe You shoot an arrow. The arrow barely misses the wight. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted war axe and wearing a robe You shoot an arrow. The arrow completely misses the wight. The wight hits you with an enchanted war axe! Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted war axe and wearing a robe You shoot an arrow. The arrow hits the wight! The wight is heavily damaged. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted war axe and wearing a robe (heavily damaged) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 short sword (weapon) Your plate armour prevents you from hitting the wight. The wight is heavily damaged. The wight hits you but does no damage. You hit the wight but do no damage. The wight is heavily damaged. The wight hits you but does no damage. You hit the wight but do no damage. You kick the wight, but do no damage. The wight is heavily damaged. The wight hits you with an enchanted war axe! You feel drained. You hit the wight but do no damage. You kick the wight, but do no damage. The wight is heavily damaged. The wight hits you with an enchanted war axe. You hit the wight but do no damage. The wight is heavily damaged. The wight barely misses you. You hit the wight but do no damage. You kick the wight. The wight is severely damaged. The wight barely misses you. You hit the wight. The wight is severely damaged. The wight hits you with an enchanted war axe. You hit the wight. You destroy the wight! Okawaru accepts your kill. d - an arrow Things that are here: an enchanted war axe; a robe You start resting. You hear a distant blaring wail to the east. A wight comes into view. It is wielding an enchanted halberd. You see here a yak skeleton. Things that are here: a war axe of freezing; a robe Hellse's ghost turns its malevolent gaze towards you. You see here 2 arrows. You see here 2 arrows. d - 3 arrows (gained 2) You see here 2 arrows. d - 5 arrows (gained 2) Things that are here: a war axe of freezing; a robe You see here a yak skeleton. Things that are here: an enchanted war axe; a robe Things that are here: a whip; 12 arrows; a yak skeleton d - 7 arrows (gained 2) Items here: ) [[ †† a great mace; a robe; a leather armour; a yak corpse; an orc corpse Things that are here: a quarterstaff; a scale mail; a club Things that are here: a chain mail; 4 arrows A yak comes into view. The yak bellows! You see here 5 arrows. d - 12 arrows (gained 5) The wight barely misses you. You see here an arrow. d - 13 arrows (gained 1) As you read the scroll labeled SIACZE TIUTATAJU, it crumbles to dust. You assume a fearsome visage. The wight is unaffected. The yak looks frightened! Hellse's ghost is unaffected. It was a scroll of fear. The wight hits you with an enchanted halberd! Hellse's ghost hits you. As you read the scroll labeled BILYF KEORIGI, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The wight hits you with an enchanted halberd. You feel drained. Hellse's ghost hits you but does no damage. Blink to where? Press: ? - help, Dir - move target cursor You are very lightly contaminated with residual magic. As you read the scroll labeled DIARELU OROKH, it crumbles to dust. It was a scroll of blinking. A wight comes into view. It is wielding a dagger. Things that are here: 2 arrows; a potion of curing d - 15 arrows (gained 2); o - 6 potions of curing (gained 1) You see here an arrow. d - 16 arrows (gained 1) d - 17 arrows (gained 1) There are no items here. You see here an arrow. d - 18 arrows (gained 1) Things that are here: 2 arrows; a hound skeleton d - 20 arrows (gained 2) Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) y - a +0 lightning rod (6/14) (in hand) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding an enchanted halberd and wearing a robe (inner flame) The lightning hits the wight. The wight is severely damaged. A hell hound comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding an enchanted halberd and wearing a robe (severely damaged, inner flame) The lightning hits the wight. The wight explodes! Okawaru accepts your kill. The hell hound barks! Hellse's ghost casts a spell at you. The ball explodes into a vile cloud! The stinking cloud engulfs you! You see here a flail. Found a scroll labeled ROEPUIROECH. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The hell hound looks frightened! Found a club. Found a stone staircase leading up. Found 24 gold pieces. You now have 521 gold pieces (gained 24). Your magical contamination has completely faded away. A sky beast comes into view. Found 33 stones. A wyvern comes into view. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +2 shortbow (weapon) Firing (i - inventory): d - 20 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern You shoot an arrow. The arrow hits the wyvern. The wyvern is moderately wounded. The wyvern bites you! Firing (i - inventory): d - 19 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded) You shoot an arrow. The arrow hits the wyvern but does no damage. The wyvern is moderately wounded. The wyvern bites you. Firing (i - inventory): d - 18 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded) You shoot an arrow. The arrow closely misses the wyvern. The wyvern bites you but does no damage. Firing (i - inventory): d - 17 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded) You shoot an arrow. The arrow barely misses the wyvern. The arrow barely misses the sky beast. The wyvern bites you! Firing (i - inventory): d - 16 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (lightly wounded) You shoot an arrow. The arrow hits the wyvern but does no damage. The wyvern is lightly wounded. The wyvern bites you! Firing (i - inventory): d - 15 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (lightly wounded) You shoot an arrow. The arrow hits the wyvern. The wyvern is moderately wounded. Firing (i - inventory): d - 14 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded) You shoot an arrow. The arrow hits the wyvern. The wyvern is heavily wounded. The wyvern bites you! Firing (i - inventory): d - 13 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (heavily wounded) You shoot an arrow. The arrow closely misses the wyvern. The arrow hits the sky beast. The sky beast is moderately wounded. The wyvern barely misses you. Firing (i - inventory): d - 12 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (heavily wounded) You shoot an arrow. The arrow hits the wyvern but does no damage. The wyvern is heavily wounded. The wyvern bites you! Firing (i - inventory): d - 11 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (heavily wounded) You shoot an arrow. The arrow hits the wyvern. The wyvern is severely wounded. The wyvern bites you but does no damage. Firing (i - inventory): d - 10 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded) You shoot an arrow. The arrow barely misses the wyvern. The arrow completely misses the sky beast. The wyvern bites you but does no damage. Firing (i - inventory): d - 9 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded) You shoot an arrow. The arrow closely misses the wyvern. The arrow barely misses the sky beast. The wyvern bites you! * * * LOW HITPOINT WARNING * * * The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Firing (i - inventory): d - 8 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded) You shoot an arrow. The arrow completely misses the wyvern. The wyvern bites you! * * * LOW HITPOINT WARNING * * * Firing (i - inventory): d - 7 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded) You shoot an arrow. The arrow hits the wyvern. The wyvern is severely wounded. The wyvern bites you but does no damage. Unknown command. The yak bellows! The wight completely misses you. A hell hound comes into view. The hell hound barks! The hell hound moves out of view. The wyvern bites you but does no damage. The wyvern hisses menacingly. Blink to where? Press: ? - help, Dir - move target cursor, p - wyvern You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. An adder comes into view. An adder is nearby! Firing (i - inventory): d - 6 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) You shoot an arrow. The arrow closely misses the adder. The adder hisses angrily. Firing (i - inventory): d - 5 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot an arrow. The arrow hits the adder. The adder is lightly wounded. Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) You shoot an arrow. The arrow hits the adder! The adder is severely wounded. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You shoot an arrow. The arrow hits the adder! You kill the adder! Okawaru accepts your kill. You start resting. Your lightning rod has recharged. You see here an arrow. You see here an arrow. You see here an arrow. Autopickup is now on. d - 3 arrows (gained 1) d - 4 arrows (gained 1) d - 5 arrows (gained 1) d - 6 arrows (gained 1) You are feeling hungry. There is a stone staircase leading down here. You start eating one of the 5 bread rations. You continue eating. x2 You finish eating. That bread ration really hit the spot! You climb downwards. Level annotation: hellse's ghost, novice TeFE There is a stone staircase leading up here. A scorpion comes into view. Firing (i - inventory): d - 6 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (hasn't noticed you) You shoot an arrow. The arrow hits the scorpion! The scorpion is heavily wounded. Firing (i - inventory): d - 5 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) You shoot an arrow. The arrow hits the scorpion! You kill the scorpion! Okawaru accepts your kill. Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? [Y]es or [N]o only, please. Really target yourself? Okay, then. There is a stone staircase leading up here. d - 5 arrows (gained 1) You see here a scorpion corpse. d - 8 arrows (gained 3) d - 11 arrows (gained 3) d - 12 arrows (gained 1) x - 2 scrolls of immolation (gained 1) A quokka comes into view. The hell hound barks! Really attack while wielding your +2 shortbow? You barely miss the quokka. The quokka barely misses you. The quokka bites you. Unknown command. The quokka bites you but does no damage. The yak bellows! The yak gores you. The hell hound breathes flames at you. The blast of flame hits the quokka. The quokka dies! The blast of flame hits you! There is a stone staircase leading up here. The yak gores you! The hell hound bites you but does no damage. You climb upwards. There is a stone staircase leading down here. Firing (i - inventory): d - 12 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot an arrow. The arrow hits the yak! The yak is lightly wounded. The yak gores you. Firing (i - inventory): d - 11 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot an arrow. The arrow hits the yak. The yak is moderately wounded. The yak completely misses you. Firing (i - inventory): d - 10 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. Firing (i - inventory): d - 9 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak! The yak is heavily wounded. The yak gores you. Firing (i - inventory): d - 8 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot an arrow. The arrow hits the yak. The yak is severely wounded. Firing (i - inventory): d - 7 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. The yak barely misses you. Firing (i - inventory): d - 6 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot an arrow. The arrow hits the yak! The yak is almost dead. The yak gores you! Firing (i - inventory): d - 5 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak. The yak is almost dead. Firing (i - inventory): d - 4 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak. The yak is almost dead. The yak barely misses you. Firing (i - inventory): d - 3 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak. The yak is almost dead. Firing (i - inventory): d - 2 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak but does no damage. The yak is almost dead. The yak gores you! Firing (i - inventory): d - an arrow (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow barely misses the yak. The yak gores you but does no damage. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) Okay, then. Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 short sword (weapon) Your plate armour prevents you from hitting the yak. You kick the yak, but do no damage. The yak is almost dead. The yak gores you! You hit the yak. You kill the yak! Okawaru accepts your kill. d - 11 arrows d - 12 arrows (gained 1) You start resting. HP restored. There is a stone staircase leading down here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) y - a +0 lightning rod (14/14) (in hand) You climb downwards. Level annotation: hellse's ghost, novice TeFE The hell hound barks! The hell hound bites you but does no damage. x2 There is a stone staircase leading up, spattered with blood here. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - hell hound Aim: a hell hound The lightning hits the hell hound. The hell hound is lightly wounded. The hell hound bites you. x2 The hell hound breathes flames at you. The blast of flame hits you! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - hell hound Aim: a hell hound (lightly wounded, catching its breath) The lightning misses the hell hound. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - hell hound Aim: a hell hound (lightly wounded, catching its breath) The lightning hits the hell hound. You kill the hell hound! Okawaru accepts your kill. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. There is a stone staircase leading up, spattered with blood here. You see here a hell hound corpse. You start resting. HP restored. You start waiting. Evoke which item? (* to show all) (? for menu, Esc to quit) That item cannot be evoked! Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - you The hell hound barks! You hear an angry hiss. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [crawdingle] Species: Centaur Job: Hunter HP: 86/86; mods: 0/0 MP: 10/10; mod: 0 Stats: 16 (16) 10 (10) 12 (12) Position: (29, 18), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 29 | 7 | 1641 | 241/400 Short Blades | X | 1 | 3 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | X | 1 | 16 | 15 | 4311 | 120/684 Crossbows | | 1 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 0 | 0 | 0 | 0/42 Armour | X | 1 | 42 | 3 | 820 | 316/336 Dodging | X | 1 | 0 | 1 | 151 | 67/168 Stealth | X | 0 | 0 | 0 | 43 | 43/100 Shields | | 1 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/84 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/59 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/59 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 10 | 0 | 40 | 40/59 Spell bugs: Durations: Attributes: #12: 521 #23: 10156 #24: -749874593 #27: 6360 #35: 27 #49: 538 #59: 1 Mutations: hooves: 3 (innate) deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #24: +0 lightning rod (5/14) eq slot #6, inv slot #19: +1 plate armour eq slot #7, inv slot #9: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####### ..# #.....# ... #.....# #.# #.....# ### #.# #.....# ##.###.# #.....# ##@..##.# ###.### ##.....#.# ##.## ##........####...#### #.(......#........... ### ##........####...#### #.. ##.h...#.# ##...... #.# ###...##.#####..#... #### #.#####.####÷........#..#.#. ...###.##......)...##.##.......#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>