Dungeon Crawl Stone Soup version 0.25-a0-890-g62861fb (webtiles) character file. Game seed: 187316795553331200, levelgen mode: deterministic 18 coolguy69 the Skirmisher (level 2, 0/16 HPs) Began as a Vine Stalker Monk on May 3, 2020. Slain by a hobgoblin ... wielding a +0 club (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (431 turns). coolguy69 the Skirmisher (Vine Stalker Monk) Turns: 431, Time: 00:00:34 Health: 0/16 AC: 3 Str: 13 XL: 2 Next: 66% Magic: 0/3 EV: 13 Int: 10 God: Gold: 15 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis . j - +0 dagger (flame) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . e - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 short sword j - a +0 dagger of flaming (weapon) Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls g - a scroll of fog Potions d - a potion of mutation {unknown} f - a potion of flight {unknown} h - a potion of haste {unknown} Comestibles c - a ration Skills: + Level 3.0 Fighting + Level 2.9 Short Blades + Level 2.7 Dodging + Level 2.5 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The jackal misses you. You barely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You barely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You bite the jackal. You drain its power. You feel invigorated. The jackal is severely wounded. The jackal misses you. You hit the jackal but do no damage. Your bite misses the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. You burn the jackal. You kill the jackal! You barely miss the hobgoblin. The hobgoblin hits you with a +0 club. You die... .......### #... ....# ### #..# #.#.# ###.§ # #..# #.#.# ###...# ##.#.###..###.#.###...### ...g..........#.#...### #.........#......### #######g#.†.#...## #@###......... #.# ####..#### ........# #..# #######.# #..# #.. ...# ### ##.. You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coolguy69 the Vine Stalker Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 139 | D:1 | Reached XP level 2. HP: 4/16 MP: 1/3 423 | D:1 | Reached skill level 3 in Fighting 431 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_cb, co_window_paths_c, co_window_cross_2, co_window_sun Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.0 Short Blades | | 2.9 Dodging | | 2.7 Stealth | | 2.5 Action || total -------------------------++------- Melee: Short sword || 9 Dagger || 41 Bite || 13 Use: Scroll || 1 Armor: Robe || 14 Dodge: Dodged || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 26 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------