Dungeon Sprint DCSS version 0.24-a0-525-g9231cdc (webtiles) character file. Game seed: 18124096185980971870 0 continuitydrift the Sneak (level 1, -6/9 HPs) Began as a Spriggan Enchanter on July 31, 2019. Mangled by a merfolk siren ... wielding a +0 spear (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:34 (15 turns). continuitydrift the Sneak (Spriggan Enchanter) Turns: 15, Time: 00:00:35 Health: -6/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: mesmerised, hasted, very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need to consume almost no food. Skills: + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 14% 2 ##..... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} h - 2 potions of magic i - a potion of berserk rage {!q} Comestibles d - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ## ##.###+# #.m.##.## #@'.<.+ #...##.## ##.###+# ## You could see a merfolk siren. Message History The merfolk siren is heavily wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Really quaff i - a potion of berserk rage {!q}? You are too mesmerised to rage. You feel yourself speed up. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren misses you. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is heavily wounded. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Dagger || 9 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | continuitydrift the Spriggan Enchanter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 3 | D | Noticed a merfolk siren 15 | D | Mangled by a merfolk siren