Dungeon Sprint DCSS version 0.24-a0-509-ga1643a6 (webtiles) character file. Game seed: 4955135434171128975 0 continuitydrift the Charmwright (level 1, 0/16 HPs) Began as a Merfolk Skald on July 19, 2019. Slain by Ijyb (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:17 (25 turns). continuitydrift the Charmwright (Merfolk Skald) Turns: 25, Time: 00:00:17 Health: 0/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Skills: + Level 2.1 Fighting * Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger o - Infusion Chrm #... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 14% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 28% 2 ###.... Regeneration Chrm/Necr #......... 50% 3 ####... Spectral Weapon Hex/Chrm #....... 50% 3 ####... Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - 2 potions of magic i - a potion of berserk rage {!q} Comestibles d - a ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb ▒▒▒▒▒▒▒ ▒<.#..+ ▒..g..# ▒.@# ▒..# ▒..# ▒..# ▒⌠⌠# ▒### You could see Ijyb. Message History Your magical infusion is running out. Ijyb closely misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you. * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is severely wounded. Ijyb misses you. You hit Ijyb. Ijyb is severely wounded. Ijyb hits you. * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is severely wounded. You are no longer magically infusing your attacks. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb barely misses you. You completely miss Ijyb. Ijyb is severely wounded. Ijyb hits you. You die... Action || total -------------------------++------- Melee: Spear || 21 Cast: Infusion || 1 Armor: Leather armour || 2 Dodge: Dodged || 9 Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | continuitydrift the Merfolk Skald began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 4 | D | Noticed Ijyb 25 | D | Slain by Ijyb