Dungeon Crawl Stone Soup version 0.25-a0-420-g1cc7eeb (webtiles) character file. Game seed: 10562731433539724252, levelgen mode: deterministic 0 coconutsonar the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Jan 19, 2020. Was an Initiate of Lugonu. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (125 turns). coconutsonar the Skirmisher (FoAK) Turns: 125, Time: 00:01:20 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 11 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn d - ring of wizardry MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of wizardry (left hand) Scrolls e - a scroll of immolation {unknown} Comestibles c - 3 rations Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. d - a ring of wizardry (left hand) You aren't carrying any potions. Okay, then. You aren't carrying any scrolls. Magic restored. e - a scroll labeled WOJEID MOBOL A hobgoblin comes into view. The hobgoblin shouts! You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin hits you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The hobgoblin hits you but does no damage. The hobgoblin barely misses you. The hobgoblin hits you. You die... ..##.##### #.#..#...# ##.#.##.#.## #.#..##.#..# ##.#.##.##.# #..####.##.## ##..##...##..# #.#.###..#####.## #.......## #.@# .....##### ##g# .....# #.# .....# #.. { ...... ...# ...... #..# ...... .... ..... .... You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | coconutsonar the Formicid Abyssal Knight began the quest | for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 40 | Abyss:1 | Noticed a raiju 40 | Abyss:1 | Noticed a cyan very ugly thing 61 | Abyss:3 | Noticed a worldbinder 67 | Abyss:3 | Noticed a spiny frog 67 | Abyss:3 | Noticed a blink frog 70 | Abyss:4 | Noticed a worldbinder 70 | Abyss:4 | Noticed a worldbinder 70 | Abyss:4 | Noticed a water elemental 75 | Abyss:4 | Noticed a warg 75 | Abyss:4 | Noticed an iron imp 76 | Abyss:4 | Noticed a deep elf mage 76 | Abyss:4 | Noticed a deep elf knight 76 | Abyss:4 | Noticed a small abomination 79 | Abyss:4 | Noticed a warg 79 | Abyss:4 | Noticed a warg 80 | Abyss:4 | Noticed a troll 81 | Abyss:4 | Noticed a deep elf mage 81 | D:1 | Escaped the Abyss 125 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic Action || total -------------------------++------- Invok: Depart the Abyss || 1 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------