Dungeon Crawl Stone Soup version 0.25-a0-388-g41a7e55 (webtiles) character file. Game seed: 13853270268692706297, levelgen mode: deterministic 1 coconutsonar the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Jan 8, 2020. Was an Initiate of Lugonu. Slain by a leopard gecko (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:57 (357 turns). coconutsonar the Skirmisher (FoAK) Turns: 357, Time: 00:02:58 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 22% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 18 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + h - +1 battleaxe (chop) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn f - ring of attention (curse) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 spear h - a +1 battleaxe of chopping (weapon) Armour b - a +0 leather armour (worn) Jewellery f - a cursed ring of attention (left hand) Scrolls d - a scroll of identify {unknown} e - a scroll of magic mapping {unknown} g - a scroll of noise {unknown} i - a scroll of amnesia {unknown} Potions j - a potion of berserk rage {unknown} Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.2 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The leopard gecko barely misses you. You miss the leopard gecko. The leopard gecko bites you. The leopard gecko bites you but does no damage. You miss the leopard gecko. The leopard gecko misses you. The leopard gecko bites you. You barely miss the leopard gecko. The leopard gecko bites you. The leopard gecko closely misses you. You miss the leopard gecko. The leopard gecko misses you. The leopard gecko bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the leopard gecko. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The leopard gecko bites you. You die... ... .... ..%#. #########...... .#............# ........#.....# ......#.#.....# ##.## #l#.....# # #@#.....# #.#...#.# . #.#...#..# . #.#...# .# #.#. .# # #.#. .# # #. #.#.#.#........ .. . #.#... ....... .. .. #.#... ...#.# #. You could see a leopard gecko. Vanquished Creatures A bat (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | coconutsonar the Formicid Abyssal Knight began the quest | for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 63 | Abyss:1 | Noticed an ancient zyme 75 | Abyss:1 | Noticed a large abomination 142 | Abyss:2 | Noticed a hungry ghost 143 | D:1 | Escaped the Abyss 357 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic Action || total -------------------------++------- Melee: Battleaxe || 28 Invok: Depart the Abyss || 1 Armor: Leather armour || 16 Dodge: Dodged || 47 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------