Tutorial DCSS version 0.22-a0-117-g314b907 (webtiles) character file. cheesehead4389 the Skirmisher (Human Fighter) Turns: 168, Time: 00:01:43 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 22% Magic: 3/3 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You are hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons b - a quarterstaff c - a whip Armour a - a +0 robe (worn) Skills: + Level 3.1 Fighting + Level 3.0 Armour + Level 2.0 Unarmed Combat You cannot memorise any spells. You don't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The training dummy is moderately damaged. The training dummy barely misses you. You hit the training dummy. The training dummy is severely damaged. The training dummy misses you. You hit the training dummy. You destroy the training dummy! You see here a whip. You see here a whip. c - a whip You start waiting. You are feeling hungry. You start waiting. Done waiting. You open the door. A rat comes into view. There is an open door here. The rat closely misses you. ##### ##...## ##########.....# +....r@.'......# ##########.....# ##...## ##.## #.# #.# #'# #.# #.# You can see a rat. Vanquished Creatures A training dummy (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cheesehead4389 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 Action || total -------------------------++------- Melee: Unarmed || 3 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 168 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 168 +---------+---------+-------+---------+---------+-------+---------