Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 7 cheese the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Sept 15, 2016. Was an Initiate of Vehumet. Killed from afar by a white imp (6 damage) ... with a puff of frost ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:40 (96 turns). cheese the Conjurer (Octopode Conjurer) Turns: 96, Time: 00:01:42 Health: -2/17 AC: 1 Str: 19 XL: 2 Next: 0% Magic: 3/8 EV: 5 Int: 29 God: Vehumet [......] Gold: 0 SH: 26 Dex: 24 Spells: 1 memorised, 10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . L - +18 shield of the gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec + Dismiss . D - +6 ring of dexterity rCorr . Reflect . E - +6 ring of dexterity SustAt . Harm . F - +6 ring of intelligence MR +.... NoTele + G - +6 ring of intelligence Stlth ++++...... H - +6 ring of strength I - +6 ring of strength J - ring of flight (no ring) @: somewhat resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour L - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves B - an uncursed staff of energy Jewellery D - a +6 ring of dexterity (left tentacle) E - a +6 ring of dexterity (right tentacle) F - a +6 ring of intelligence (on tentacle) G - a +6 ring of intelligence (on tentacle) H - a +6 ring of strength (on tentacle) I - a +6 ring of strength (on tentacle) J - a ring of flight (on tentacle) Wands x - a wand of disintegration (7/24) y - a wand of iceblast (5/15) z - a wand of lightning (5/15) A - a wand of acid (5/15) Scrolls h - 4 scrolls of blinking o - 4 scrolls of amnesia p - 3 scrolls of recharging q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous C - a crystal ball of energy Comestibles b - 5 bread rations v - 42 fruits w - 4 meat rations Skills: + Level 0.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.0 Shields + Level 5.1 Spellcasting * Level 6.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 3% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Aim: a white imp (moderately wounded) The magic dart hits the white imp. The white imp is moderately wounded. You block the white imp's attack. PANG! You block the white imp's attack. GONNNNG! Unknown command. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded) The magic dart hits the white imp. The white imp is heavily wounded. You block the white imp's attack. SHROANNG! The white imp gestures at you. The puff of frost hits you! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.[.▓ ▓.....▓ ▓.55..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 white imps. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | cheese the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 50 | D | Reached skill level 5 in Spellcasting 50 | D | Reached skill level 6 in Conjurations 50 | D | Reached XP level 2. HP: 17/17 MP: 4/8 62 | D | Became a worshipper of Vehumet 91 | D | Entered arena 1. 96 | D | Killed from afar by a white imp Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 6 | 6.6 Dodging | | 2.0 Stealth | | 2.6 Action || total -------------------------++------- Cast: Magic Dart || 5 Use: Potion || 1 Block: Shield || 5