Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 15 cheese the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Sept 15, 2016. Was an Initiate of Vehumet. Slain by a quasit (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:32 (151 turns). cheese the Conjurer (Octopode Conjurer) Turns: 151, Time: 00:02:32 Health: 0/18 AC: 1 Str: 19 XL: 2 Next: 50% Magic: 8/13 EV: 13 Int: 35 God: Vehumet [......] Gold: 0 SH: 0 Dex: 21 (24) Spells: 1 memorised, 8 levels left rFire . . . SeeInvis . H - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . B - +6 ring of dexterity rCorr . Reflect . C - +6 ring of dexterity SustAt . Harm . D - +6 ring of intelligence MR ..... NoTele + E - +6 ring of intelligence Stlth ++++...... F - +6 ring of strength G - +6 ring of strength l - ring of flight (no ring) @: not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons H - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Magical Staves I - an uncursed staff of energy Jewellery l - a ring of flight (on tentacle) B - a +6 ring of dexterity (left tentacle) C - a +6 ring of dexterity (right tentacle) D - a +6 ring of intelligence (on tentacle) E - a +6 ring of intelligence (on tentacle) F - a +6 ring of strength (on tentacle) G - a +6 ring of strength (on tentacle) Wands x - a wand of disintegration (7/24) y - a wand of iceblast (5/15) z - a wand of lightning (5/15) A - a wand of acid (5/15) Scrolls h - 4 scrolls of blinking o - 4 scrolls of amnesia p - 3 scrolls of recharging q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of agility n - 5 potions of might Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous J - a crystal ball of energy Comestibles b - 4 bread rations v - 42 fruits w - 4 meat rations Skills: + Level 0.8 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 4.3 Spellcasting * Level 7.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The quasit closely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - quasit Aim: a quasit You feel a surge of power! The magic dart hits the quasit. The quasit is lightly wounded. The quasit barely misses you. The quasit claws you but does no damage. The quasit misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - quasit Aim: a quasit (lightly wounded) You feel a surge of power! The magic dart hits the quasit. The quasit is lightly wounded. The quasit bites you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[.\.▓ ▓..5..▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see a quasit. Vanquished Creatures A shadow imp (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | cheese the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found an iron altar of Okawaru. 0 | D | Found a burning altar of Makhleb. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a shimmering altar of Xom. 0 | D | Found a bloodstained altar of Trog. 1 | D | Found a roughly hewn altar of Beogh. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found a white marble altar of Elyvilon. 1 | D | Found a sparkling altar of Nemelex Xobeh. 52 | D | Reached skill level 7 in Conjurations 52 | D | Reached XP level 2. HP: 17/17 MP: 4/7 79 | D | Became a worshipper of Vehumet 145 | D | Entered arena 1. 151 | D | Slain by a quasit Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.3 Conjurations | 7 | 7.5 Fighting | | 0.8 Dodging | | 2.0 Stealth | | 2.6 Action || total -------------------------++------- Cast: Magic Dart || 5 Use: Potion || 1 Eat: Bread ration || 1 Armor: Skin || 3 Dodge: Dodged || 7