ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Eustachio Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-bee43f90e2 -name chaoswolf -rc /dgldir/rcfiles/crawl-git/chaoswolf.rc -macro /dgldir/rcfiles/crawl-git/chaoswolf.macro -morgue /dgldir/morgue/chaoswolf/ -webtiles-socket /crawl-master/webserver/sockets/chaoswolf:2019-04-19.16:43:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-bee43f90e2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x607aa3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-bee43f90e2(_Z13do_crash_dumpv+0x419) [0x60f8a9]: do_crash_dump() /usr/games/crawl-git-bee43f90e2(_Z20crash_signal_handleri+0x9c) [0x607d2c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f95578530b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f9557bedb7b]: /usr/games/crawl-git-bee43f90e2() [0x60ef19] /usr/games/crawl-git-bee43f90e2() [0x60f338] /usr/games/crawl-git-bee43f90e2(_Z15mons_spell_beamPK7monster10spell_typeib+0x1343) [0x8bfa63]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-bee43f90e2(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x8c0b40]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-bee43f90e2(_Z19handle_monster_moveP7monster+0x13ba) [0x8b035a]: handle_monster_move(monster*) /usr/games/crawl-git-bee43f90e2(_Z15handle_monstersb+0x815) [0x8b1a75]: handle_monsters(bool) /usr/games/crawl-git-bee43f90e2(_Z12world_reactsv+0xc7) [0xc286e7]: world_reacts() /usr/games/crawl-git-bee43f90e2() [0xc2c77e] /usr/games/crawl-git-bee43f90e2(main+0x54d) [0xc308cd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f955783e7ed]: /usr/games/crawl-git-bee43f90e2() [0x5622b9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f9557bed84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f9557bed84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060815b in call_gdb (file=0x7f9557bd8180) at crash.cc:435 gdb = attach_cmd = "attach 9491\000\000\000\000\000\000\000\000" #2 0x000000000060f8c9 in do_crash_dump () at dbg-asrt.cc:677 dir = "/dgldir/morgue/chaoswolf/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Eustachio" file = 0x7f9557bd8180 t = 1555692692 name = "/dgldir/morgue/chaoswolf/crash-chaoswolf-20190419-165132.txt", '\000' #3 0x0000000000607d2c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f9557bedb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000060ef19 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffecfa21150 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Eustachio", assert=) at dbg-asrt.cc:808 No locals. #7 0x000000000060f338 in die (file=0xc565b0 "mon-cast.cc", line=1721, format=) at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Eustachio", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Eustachio", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffecfa21a40, reg_save_area = 0x7ffecfa21970}} #8 0x00000000008bfa63 in mons_spell_beam (mons=mons@entry=0x1275f20, spell_cast=SPELL_DELAYED_FIREBALL, spell_cast@entry=SPELL_RANDOM_EFFECTS, power=34, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 191, source_name = "Eustachio", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -811458840, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = 0x0 #9 0x00000000008c0b40 in setup_mons_cast (mons=0x1275f20, pbolt=..., spell_cast=SPELL_DELAYED_FIREBALL, evoke=, check_validity=) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 191, source_name = "Eustachio", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -811458840, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x00000000008b035a in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x1238758 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 30, y = 52}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 191, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 19336304, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x1275f20) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 30, y = 52}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 191, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 19336304, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} disabled = old_energy = 84 entry = non_move_energy = 10 #12 0x00000000008b1a75 in handle_monsters (with_noise=) at mon-act.cc:2352 mon = 0x1275f20 oldspeed = 84 tries = #13 0x0000000000c286e7 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c2c77e in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x0000000000c308cd in _launch_game () at main.cc:468 game_start = true ccon = {cstate = false, smartcstate = false} #16 _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-bee43f90e2/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 3 Level vaults: kennysheep_kobold_camp layout_basic nicolae_tso_swordbearing_angel nicolae_ru_awakened_eye uniq_robin uniq_grinder uniq_eustachio Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 short sword; a frilled lizard corpse You puncture the goblin! You burn the goblin. You kill the goblin! Trog accepts your kill. You see here a goblin corpse. You are feeling hungry. Found a hat. You see here a hat. h - a hat Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your hat. x4 You finish putting on your +0 hat. You eat the ration. That ration really hit the spot! A rat comes into view. The rat misses you. You hit the rat. You burn the rat. You kill the rat! Trog accepts your kill. You hit the rat but do no damage. You kick the rat. The rat is moderately wounded. The rat bites you. The rat closely misses you. You closely miss the rat. Your kick misses the rat. The rat is moderately wounded. The rat closely misses you. You barely miss the rat. You kick the rat. You kill the rat! Trog accepts your kill. Found 7 gold pieces. You see here a rat corpse. Found an inky potion. You now have 28 gold pieces (gained 7). c - an inky potion Found 20 sling bullets. You open the door. You open the door. A bat comes into view. The bat barely misses you. You puncture the bat! You burn the bat. You kill the bat! Trog accepts your kill. Your Short Blades skill increases to level 1! Found a ration. There is an open door here. i - a ration j - a scroll labeled BUCSAPIDEIL There is an open door here. There is an open door here. There is an open door here. You see here a +0 club. A goblin comes into view. It is wielding a +0 club. The goblin hits you but does no damage. You closely miss the goblin. Your kick misses the goblin. You hit the goblin. You burn the goblin. You kill the goblin! Trog accepts your kill. Things that are here: a +0 club; a goblin corpse Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. An adder comes into view. The adder hisses angrily. Found a scroll labeled LIAJYSK XADAH. There is a stone staircase leading up here. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! Found a scroll labeled PIYCKA YW HIY. You miss the adder. You kick the adder. The adder is lightly wounded. The adder bites you. x2 You are poisoned. The adder poisons you! You barely miss the adder. The adder is lightly wounded. You feel sick. The adder barely misses you. You hit the adder. You burn the adder. The adder is moderately wounded. The adder closely misses you. x2 You hit the adder. You burn the adder. The adder is heavily wounded. You feel sick. The adder bites you. The hobgoblin closely misses you. You hit the hobgoblin. You burn the hobgoblin. You kill the hobgoblin! Trog accepts your kill. The adder bites you. Your blood congeals into armour. Unknown command. A worm comes into view. You feel sick. The adder misses you. Things that are here: a +0 club; a hobgoblin corpse Unknown command. You completely miss the adder. The adder is heavily wounded. The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. Your kick misses the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You closely miss the adder. Your kick misses the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The adder misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. You feel sick. The adder bites you but does no damage. You puncture the adder! You burn the adder. You kill the adder! Trog accepts your kill. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You hit the worm. You burn the worm. You kick the worm. The worm is severely wounded. You barely miss the worm. You kick the worm. You kill the worm! Trog accepts your kill. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You see here a worm corpse. Unknown command. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. * * * LOW HITPOINT WARNING * * * You feel sick. A kobold comes into view. It is wielding a +0 whip. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. It was a potion of curing. You feel better. The kobold shouts! You see here a scroll labeled LIAJYSK XADAH. f - 2 scrolls labeled LIAJYSK XADAH (gained 1) You closely miss the kobold. The kobold barely misses you. You hit the kobold. You burn the kobold. You kill the kobold! Trog accepts your kill. You can now call upon Trog for regeneration and magic resistance. You see here a +0 whip. You feel yourself speed up. Found a scroll labeled NEHAYSTEJO. e - 2 scrolls labeled PIYCKA YW HIY (gained 1) You recover from your berserk rage. c - a scroll labeled NEHAYSTEJO As you read the scroll labeled NEHAYSTEJO, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labeled PIYCKA YW HIY, it crumbles to dust. The scroll dissolves into smoke. It was a scroll of fog. Okay, then. Drop what? 9/52 slots (_ for help) (? for menu, Esc to quit) You drop a scroll of fog. As you read the scroll labeled BUCSAPIDEIL, it crumbles to dust. It is a scroll of identify. f - 2 scrolls of remove curse Your surroundings suddenly seem different. Found a scroll of fog and a ration. Found a stone staircase leading up and a stone staircase leading down. You see here a scroll of fog. i - 2 rations (gained 1) You now have 41 gold pieces (gained 13). A leopard gecko comes into view. The leopard gecko hisses angrily. You hit the leopard gecko. You burn the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko barely misses you. You puncture the leopard gecko! You burn the leopard gecko. You kill the leopard gecko! Trog accepts your kill. You feel your strength returning. You see here a leopard gecko corpse. Found a stone staircase leading down. Found 27 bolts. A hobgoblin comes into view. The hobgoblin shouts! Your blood armour dries and flakes away. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. You burn the hobgoblin. Your kick misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You burn the hobgoblin. You kill the hobgoblin! Trog accepts your kill. You see here 27 bolts. You now have 45 gold pieces (gained 4). c - a scroll labeled VIOTEA XANI i - 3 rations (gained 1) Found a hunting sling. A kobold comes into view. The kobold shouts! You see here a hunting sling. e - a hunting sling You closely miss the kobold. Your kick misses the kobold. The kobold barely misses you. You hit the kobold. You burn the kobold. You kill the kobold! Trog accepts your kill. A giant cockroach comes into view. The giant cockroach bites you. You see here a kobold corpse. The giant cockroach bites you but does no damage. The giant cockroach bites you. A giant cockroach is nearby! You hit the giant cockroach. You burn the giant cockroach. You kill the giant cockroach! Trog accepts your kill. Found a stone staircase leading up. An adder comes into view. The adder hisses angrily. The adder bites you but does no damage. You barely miss the adder. You kick the adder. The adder is lightly wounded. The adder bites you. The adder misses you. You hit the adder. You burn the adder. You kick the adder. You kill the adder! Trog accepts your kill. A worm comes into view. Found a stone staircase leading down. An adder comes into view. The adder hisses angrily. Found a dagger. A hobgoblin comes into view. The worm barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling hungry. The worm bites you. You puncture the worm! You burn the worm. You kick the worm. The worm is almost dead. You barely miss the worm. Your kick misses the worm. The worm is almost dead. The adder bites you. Your blood congeals into armour. The hobgoblin hits you but does no damage. The worm bites you but does no damage. You impale the hobgoblin!! You burn the hobgoblin. You kill the hobgoblin! Trog accepts your kill. You have reached level 4! You feel stronger. The adder misses you. You hit the worm. You burn the worm. You kill the worm! Trog accepts your kill. You closely miss the adder. You kick the adder! The adder is heavily wounded. The adder bites you. You barely miss the adder. You kick the adder. You kill the adder! Trog accepts your kill. You feel your dexterity returning. You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You eat one of the 3 rations. That ration really hit the spot! You start resting. Your blood armour dries and flakes away. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. A bat comes into view. The bat misses you. The bat barely misses you. You closely miss the bat. The bat closely misses you. The bat closely misses you. A bat is nearby! The bat hits you. The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. A worm comes into view. The bat closely misses you. The bat hits you but does no damage. The bat hits you. The bat hits you. You hit the bat. You burn the bat. You kill the bat! Trog accepts your kill. You see here a bat corpse. You hit the worm. You burn the worm. The worm is moderately wounded. The worm closely misses you. You puncture the worm! You burn the worm. You kill the worm! Trog accepts your kill. You see here a worm corpse. A goblin comes into view. The goblin shouts! The goblin barely misses you. Found a cabochon ring. The goblin closely misses you. The goblin misses you. The goblin misses you. You hit the goblin. You burn the goblin. You kill the goblin! Trog accepts your kill. j - a cabochon ring A quokka comes into view. The quokka completely misses you. You hit the quokka. You burn the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You hit the quokka. You burn the quokka. Your kick misses the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka. You burn the quokka. You kill the quokka! Trog accepts your kill. A worm comes into view. A worm is nearby! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. The worm bites you! You puncture the worm! You burn the worm. The worm is almost dead. You puncture the worm! You burn the worm. You kill the worm! Trog accepts your kill. Your Short Blades skill increases to level 2! You see here a worm corpse. You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. You can move again. Found a buckler. Okay, then. You feel yourself speed up. Found a scroll labeled VOMAGURUAL. You recover from your berserk rage. k - a scroll labeled VOMAGURUAL As you read the scroll labeled VOMAGURUAL, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. HP restored. There is a stone staircase leading down here. An adder comes into view. The adder hisses angrily. Found a leather armour. You miss the adder. Your kick misses the adder. The adder bites you. x2 You are poisoned. The adder poisons you! You barely miss the adder. You feel sick. The adder bites you. You closely miss the adder. You kick the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. You hit the adder. You burn the adder. The adder is almost dead. The adder closely misses you. You puncture the adder! You burn the adder. You kill the adder! Trog accepts your kill. You feel your dexterity returning. You feel sick. You see here an adder corpse. You feel sick. You feel sick. You see here a leather armour. You feel sick. You feel sick. Your blood congeals into armour. You feel sick. You are no longer poisoned. Your blood armour dries and flakes away. A rat comes into view. The rat bites you but does no damage. You barely miss the rat. You kick the rat. You kill the rat! Trog accepts your kill. A kobold comes into view. It is wielding a +0 dagger. A goblin comes into view. It is wielding a +0 dagger. The kobold hits you but does no damage. You puncture the kobold! You burn the kobold. You kill the kobold! Trog accepts your kill. The goblin throws a stone. The stone closely misses you. The goblin throws a stone. The stone hits you. Your blood congeals into armour. Things that are here: a stone; a +0 dagger The goblin throws a stone. The stone hits you but does no damage. You see here a stone. The goblin throws a stone. The stone barely misses you. Your blood armour dries and flakes away. The goblin throws a stone. The stone closely misses you. The goblin throws a stone. The stone hits you. Your blood congeals into armour. A giant cockroach comes into view. The goblin throws a stone. The stone hits you but does no damage. The goblin barely misses you. You barely miss the goblin. You kick the goblin. You kill the goblin! Trog accepts your kill. Things that are here: a +0 dagger; 4 stones The giant cockroach bites you but does no damage. You hit the giant cockroach. You burn the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you but does no damage. You barely miss the giant cockroach. Your kick misses the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. The giant cockroach barely misses you. You closely miss the giant cockroach. You kick the giant cockroach, but do no damage. The giant cockroach is almost dead. The giant cockroach misses you. You closely miss the giant cockroach. Your kick misses the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. You closely miss the giant cockroach. You kick the giant cockroach. You kill the giant cockroach! Trog accepts your kill. Your blood armour dries and flakes away. Found 20 arrows. You fall through a shaft! The shaft crumbles and collapses. Found 9 gold pieces and a plate armour. A kobold comes into view. The helpless kobold fails to defend itself. You puncture the kobold! You burn the kobold. You kill the kobold! Trog accepts your kill. You see here a plate armour. k - a plate armour Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 animal skin. x4 You finish taking off your +0 animal skin. You start putting on your armour. You continue putting on your plate armour. x5 You finish putting on your +0 plate armour. Drop what? 11/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 animal skin. You now have 54 gold pieces (gained 9). HP restored. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! Found a bubbling black potion. A goblin is nearby! Found 20 arrows. Found a stone staircase leading up. Your plate armour prevents you from hitting the goblin. Your kick misses the goblin. The goblin hits you but does no damage. You barely miss the goblin. Your kick misses the goblin. The goblin hits you but does no damage. You hit the goblin. You burn the goblin. You kill the goblin! Trog accepts your kill. Things that are here: a +0 dagger; a goblin corpse b - a scroll labeled MIDESSEOMAU Found 7 tomahawks of returning. Found an escape hatch in the ceiling. l - a bubbling black potion Okay, then. You see here 7 tomahawks of returning. m - 7 tomahawks of returning Found a stone staircase leading down. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. Found a scimitar. Found a stone staircase leading up. There is an escape hatch in the ceiling here. Found an escape hatch in the floor. You now have 62 gold pieces (gained 8). n - a murky grey potion o - a lumpy amethyst potion You open the door. There is an open door here. Found a stone staircase leading down. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger and wearing a +0 robe of fire resistance. Jessica is nearby! You hit Jessica. Jessica is heavily wounded. Jessica gestures at you while chanting. Pain shoots through your body! You hit Jessica. Jessica is severely wounded. Jessica barely misses you. You hit Jessica. You kill Jessica! Trog accepts your kill. Trog appreciates your killing of a magic user. You feel your strength returning. Your Stealth skill increases to level 1! Things that are here: a +0 dagger; a +0 robe of fire resistance; the human corpse of Jessica Found 18 arrows. g - 2 potions of degeneration (gained 1) Found 18 stones. A ball python comes into view. The ball python hisses angrily. Drop what? 15/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 potions of degeneration. A ball python is nearby! Drop what? 14/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. It was a potion of invisibility. You fade into invisibility! You are very lightly contaminated with residual magic. An orc comes into view. It is wielding a +0 flail. The ball python barely misses you. You closely miss the ball python. You kick the ball python. You kill the ball python! Trog accepts your kill. You see here a ball python corpse. You see here 2 potions of degeneration. You see here 16 gold pieces. You now have 78 gold pieces (gained 16). You catch the helpless orc completely off-guard! You hit the orc. You burn the orc. You kill the orc! Trog accepts your kill. Things that are here: a +0 flail; a +0 leather armour; an orc corpse Unknown command. Unknown command. You see here 18 stones. You flicker for a moment. You open the large door. There is a large open door here. There is a large open door here. You flicker back into view. You open the door. There is a large open door here. There is a large open door here. You open the large door. There is a large open door here. An ooze comes into view. The ooze quivers. Found 14 poisoned needles. There is a large open door here. It was a potion of brilliance. You feel clever all of a sudden. The ooze hits you but does no damage. The ooze barely misses you. You hit the ooze. You burn the ooze. You kick the ooze. The ooze is heavily wounded. The ooze hits you but does no damage. You hit the ooze. You burn the ooze. You kick the ooze. You kill the ooze! Trog accepts your kill. You have reached level 5! Found a mace. Found a scroll of identify. Found a stone staircase leading down. You now have 95 gold pieces (gained 17). Found 3 gold pieces. You now have 102 gold pieces (gained 7). g - a scroll of identify You now have 105 gold pieces (gained 3). Your magical contamination has completely faded away. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a mace. A bat comes into view. The bat closely misses you. Found 11 stones. The bat hits you but does no damage. x2 You closely miss the bat. Your kick misses the bat. The bat hits you but does no damage. The bat hits you but does no damage. x2 You hit the bat. You burn the bat. You kill the bat! Trog accepts your kill. You see here a bat corpse. Key pressed, stopping explore. Found a robe. Unknown command. You feel a little less clever now. l - 2 sedimented puce potions There is a large open door here. There is a large open door here. You open the door. There is an open door here. You open the door. There is an open door here. A kobold comes into view. The kobold shouts! Found a stone staircase leading up. The kobold hits you but does no damage. You puncture the kobold! You burn the kobold. You kill the kobold! Trog accepts your kill. You are feeling hungry. There is an open door here. Things that are here: a +0 dagger; a +0 robe of fire resistance; the human corpse of Jessica You see here 18 stones. Done exploring. You eat one of the 2 rations. That ration really hit the spot! You see here 18 stones. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here 27 bolts. i - 2 rations (gained 1) Done exploring. Done exploring. You don't know any spells. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. There is an open door here. Things that are here: a +0 robe of fire resistance; a +0 dagger There is a stone staircase leading down here. You climb downwards. An adder comes into view. The adder hisses angrily. There is a stone staircase leading up here. Found a scroll of remove curse. The adder bites you but does no damage. You hit the adder but do no damage. Your kick misses the adder. The adder bites you but does no damage. You completely miss the adder. The adder bites you but does no damage. The adder bites you. You closely miss the adder. The adder barely misses you. You hit the adder. You burn the adder. Your kick misses the adder. The adder is moderately wounded. The adder bites you but does no damage. Your plate armour prevents you from hitting the adder. The adder is moderately wounded. The adder completely misses you. The adder barely misses you. You hit the adder. You burn the adder. The adder is almost dead. The adder bites you. You closely miss the adder. You kick the adder. The adder is almost dead. The adder bites you but does no damage. You closely miss the adder. You kick the adder. You kill the adder! Trog accepts your kill. You feel your intelligence returning. An adder skeleton comes into view. The adder skeleton bites you but does no damage. You see here a scroll of remove curse. The adder skeleton barely misses you. The adder skeleton bites you but does no damage. You see here a scroll of remove curse. f - 3 scrolls of remove curse (gained 1) The adder skeleton barely misses you. You hit the adder skeleton. You burn the adder skeleton. The adder skeleton is heavily damaged. The adder skeleton barely misses you. You puncture the adder skeleton! You burn the adder skeleton. You destroy the adder skeleton! Trog accepts your kill. Found a stone staircase leading down. Found a scroll labeled GUMOZX IPIUDUN. There is a stone staircase leading down here. n - a scroll labeled GUMOZX IPIUDUN Found an escape hatch in the ceiling. Found a scroll of teleportation. l - 4 sedimented puce potions (gained 2) There are no items here. Found a stone staircase leading down. p - a scroll of teleportation There is an escape hatch in the ceiling here. There is a stone staircase leading down here. A shadow imp comes into view. The shadow imp shouts! The shadow imp hits you but does no damage. Your plate armour prevents you from hitting the shadow imp. The shadow imp barely misses you. You closely miss the shadow imp. You kick the shadow imp. The shadow imp is moderately wounded. You closely miss the shadow imp. The shadow imp is moderately wounded. The shadow imp gestures at you. Pain shoots through your body! You hit the shadow imp but do no damage. You kick the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You barely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp barely misses you. You barely miss the shadow imp. Your kick misses the shadow imp. The shadow imp is heavily wounded. The shadow imp gestures at you. Pain shoots through your body! Your blood congeals into armour. You barely miss the shadow imp. Your kick misses the shadow imp. The shadow imp is heavily wounded. The shadow imp grinds its teeth. The shadow imp hits you but does no damage. You puncture the shadow imp! You burn the shadow imp. You kill the shadow imp! Trog accepts your kill. Your Short Blades skill increases to level 3! Found a robe. Your blood armour dries and flakes away. You see here a robe. A giant cockroach comes into view. You closely miss the giant cockroach. You kick the giant cockroach. The giant cockroach is severely wounded. The giant cockroach bites you but does no damage. You hit the giant cockroach. You burn the giant cockroach. You kill the giant cockroach! Trog accepts your kill. Unknown command. An adder comes into view. The adder hisses angrily. An ogre comes into view. It is wielding a +0 giant spiked club. You barely miss the adder. You kick the adder, but do no damage. The adder barely misses you. Your plate armour prevents you from hitting the adder. You kick the adder. The adder is moderately wounded. The adder bites you but does no damage. x2 You closely miss the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot more hungry. The adder bites you but does no damage. The ogre closely misses you. You completely miss the adder. Your kick misses the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. You puncture the adder! You burn the adder. You kill the adder! Trog accepts your kill. The ogre hits you with a +0 giant spiked club! Your blood congeals into armour. Unknown command. You puncture the ogre! You burn the ogre. The ogre is heavily wounded. You puncture the ogre! You burn the ogre. You kick the ogre. You kill the ogre! Trog accepts your kill. Found 14 bolts. Things that are here: a +0 giant spiked club; an ogre corpse You feel a strong urge to attack something. You feel sick. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Your blood armour dries and flakes away. You start resting. HP restored. g - 2 scrolls of identify (gained 1) f - 4 scrolls of remove curse (gained 1) Found an escape hatch in the floor. A hound comes into view. The hound barks! The hound stops to sniff the ground. A scorpion comes into view. There are monsters nearby! The hound bites you but does no damage. You hit the hound. You burn the hound. Your kick misses the hound. The hound is moderately wounded. The hound closely misses you. You hit the hound but do no damage. Your kick misses the hound. The hound is moderately wounded. The hound bites you but does no damage. You hit the hound. You burn the hound. The hound is severely wounded. The hound bites you. The hound bites you but does no damage. Your plate armour prevents you from hitting the hound. You kick the hound. The hound is almost dead. The scorpion stings you. The hound barely misses you. You barely miss the hound. The hound is almost dead. The hound bites you but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! The hound bites you but does no damage. You hit the hound. You burn the hound. You kill the hound! Trog accepts your kill. Your Armour skill increases to level 2! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You feel sick. The scorpion stings you but does no damage. Save game and exit? [Y]es or [N]o only, please. Save game and exit? [Y]es or [N]o only, please. Save game and exit? [Y]es or [N]o only, please. Save game and exit? [Y]es or [N]o only, please. Save game and exit? [Y]es or [N]o only, please. Save game and exit? [Y]es or [N]o only, please. Save game and exit? Okay, then. You hit the scorpion. You burn the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion barely misses you. You hit the scorpion. You burn the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. You closely miss the scorpion. You kick the scorpion, but do no damage. The scorpion is heavily wounded. You feel sick. The scorpion stings you. Your blood congeals into armour. You closely miss the scorpion. Your kick misses the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. You hit the scorpion. You burn the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. You barely miss the scorpion. Your kick misses the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. You closely miss the scorpion. The scorpion is heavily wounded. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling very hungry. You feel sick. The scorpion stings you. You hit the scorpion but do no damage. You kick the scorpion. The scorpion is almost dead. The scorpion completely misses you. You barely miss the scorpion. You kick the scorpion. You kill the scorpion! Trog accepts your kill. Trog will now gift you ammunition as you gain piety. Your Short Blades skill increases to level 4! You feel sick. A jackal skeleton comes into view. You feel a strong urge to attack something. You feel sick. You see here a scorpion corpse. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Found a potion of curing. You feel sick. The jackal skeleton completely misses you. The jackal skeleton bites you but does no damage. You hit the jackal skeleton. You burn the jackal skeleton. You kick the jackal skeleton. The jackal skeleton is almost destroyed. The jackal skeleton bites you but does no damage. You puncture the jackal skeleton! You burn the jackal skeleton. You destroy the jackal skeleton! Trog accepts your kill. You feel sick. Found a dagger and a scroll of remove curse. Found a sacrificial altar of Ru. You feel sick. You start resting. You feel sick. x3 You are no longer poisoned. You eat one of the 2 rations. That ration really hit the spot! You start resting. You feel yourself speed up. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! An ogre is nearby! An ogre is nearby! Throwing (i - inventory) m - 7 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (hasn't noticed you) You throw a tomahawk of returning. The ogre shouts! The tomahawk of returning hits the ogre. The ogre is lightly wounded. The tomahawk of returning fails to return to your pack! Throwing (i - inventory) m - 6 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded) You throw a tomahawk of returning. The tomahawk of returning hits the ogre! The ogre is moderately wounded. The tomahawk of returning fails to return to your pack! The ogre hits you but does no damage. You're still recovering from your berserk rage. You hit the ogre. You burn the ogre. You kick the ogre. The ogre is severely wounded. Your plate armour prevents you from hitting the ogre. You kick the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club. You hit the ogre. You burn the ogre. You kill the ogre! Trog accepts your kill. Your Fighting skill increases to level 4! You see here a +0 giant spiked club. m - 6 tomahawks of returning (gained 1) Found a stone staircase leading down. m - 7 tomahawks of returning (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. f - 5 scrolls of remove curse (gained 1) You recover from your berserk rage. Unknown command. There is a sacrificial altar of Ru here. You see here a +0 giant spiked club. q - a potion of curing Found a stone staircase leading up. Found 5 tomahawks. A howler monkey comes into view. The howler monkey howls! A howler monkey is nearby! You eat the ration. That ration really hit the spot! You hit the howler monkey but do no damage. The howler monkey hits you but does no damage. Your plate armour prevents you from hitting the howler monkey. Your kick misses the howler monkey. The howler monkey hits you but does no damage. You closely miss the howler monkey. The howler monkey hits you but does no damage. You hit the howler monkey. You burn the howler monkey. The howler monkey is lightly wounded. The howler monkey hits you but does no damage. You hit the howler monkey but do no damage. You kick the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you but does no damage. The howler monkey hoots and howls with incredible vigour! You hit the howler monkey. You burn the howler monkey. The howler monkey is heavily wounded. The howler monkey closely misses you. You puncture the howler monkey! You burn the howler monkey. You kick the howler monkey. You kill the howler monkey! Trog accepts your kill. You see here a howler monkey corpse. You see here 5 tomahawks. i - 5 tomahawks You start resting. Your blood armour dries and flakes away. You start resting. HP restored. You start waiting. Done waiting. Found a stone staircase leading up. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Throwing (i - inventory. (/) - cycle) m - 7 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (hasn't noticed you) You throw a tomahawk of returning. The tomahawk of returning barely misses the kobold. The tomahawk of returning fails to return to your pack! The kobold shouts! You hear a shout! x2 Throwing (i - inventory. (/) - cycle) m - 6 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger You throw a tomahawk of returning. The tomahawk of returning hits the kobold but does no damage. The tomahawk of returning fails to return to your pack! Throwing (i - inventory. (/) - cycle) m - 5 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger You throw a tomahawk of returning. The tomahawk of returning hits the kobold. The kobold is moderately wounded. The tomahawk of returning returns to your pack! Throwing (i - inventory. (/) - cycle) m - 5 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (moderately wounded) You throw a tomahawk of returning. The tomahawk of returning closely misses the kobold. The tomahawk of returning returns to your pack! A kobold comes into view. It is wielding a +0 short sword. Throwing (i - inventory. (/) - cycle) m - 5 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (moderately wounded) You throw a tomahawk of returning. The tomahawk of returning closely misses the kobold. The tomahawk of returning hits the kobold. You kill the kobold! Trog accepts your kill. The tomahawk of returning fails to return to your pack! The kobold hits you but does no damage. You closely miss the kobold. You kick the kobold, but do no damage. Eustachio the Magnificent comes into view. He is wielding a +0 falchion and carrying a wand of random effects (16). Eustachio shouts! The kobold hits you but does no damage. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [chaoswolf] Species: Demonspawn Job: Berserker HP: 48/48; mods: 0/0 MP: 6/6; mod: 0 Stats: 20 (20) 8 (8) 12 (12) Position: (30, 52), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 9 | 4 | 515 | 15/250 Short Blades | X | 2 | 61 | 4 | 786 | 192/297 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 3 | 397 | 41/238 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 5 | 0 | 4 | 4/59 Armour | X | 1 | 13 | 2 | 205 | 27/178 Dodging | X | 1 | 6 | 2 | 315 | 137/178 Stealth | X | 1 | 6 | 1 | 104 | 54/100 Shields | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 105 #27: 655 #49: 112 #59: 1 Mutations: hooves: 1 (innate) sanguine armour: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #3: +2 short sword of flaming eq slot #2, inv slot #7: +0 hat eq slot #6, inv slot #10: +0 plate armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #......# #.@....# #.(....# #..(...# #......# #......# #....).########### #................###### #....(@#########......# ####.#K........#......# #.#...........###### #.#########.### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.######## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (6, 37): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (6, 38): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 2 at (7, 35): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 0 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (7, 36): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 0 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (7, 38): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 5 at (8, 35): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 0 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (8, 36): {{{{ CLASS: FogMachine pow_min: 100 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 100 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 0 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 7 at (9, 33): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 8 at (9, 35): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>