Dungeon Crawl Stone Soup version 0.23-a0-490-ge7ea69a (webtiles) character file. 91 cerealjynx the Sneak (level 4, -1/23 HPs) Began as a Vine Stalker Assassin on Dec 3, 2018. Slain by a slave (7 damage) ... led by Pikel ... on level 4 of the Dungeon. The game lasted 00:02:38 (818 turns). cerealjynx the Sneak (Vine Stalker Assassin) Turns: 818, Time: 00:02:38 Health: -1/23 AC: 5 Str: 14 XL: 4 Next: 57% Magic: 0/5 EV: 11 Int: 11 God: Gold: 21 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . d - +0 cloak rCorr . Harm . n - +0 pair of gloves MR ..... i - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.47/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 blowgun Missiles e - 2 poisoned needles p - 2 curare-tipped needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) i - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) n - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) Wands f - a wand of paralysis (2) (You took it off Ijyb on level 3 of the Dungeon) Scrolls h - 2 scrolls of remove curse {unknown} j - 2 scrolls of identify {unknown} q - a scroll of fear {unknown} Potions l - a potion of brilliance {unknown} m - a potion of mutation {unknown} o - a potion of heal wounds {unknown} Comestibles g - 3 rations k - 2 chunks of flesh {@w0} Skills: + Level 2.8 Fighting * Level 3.5 Short Blades - Level 1.7 Throwing - Level 0.7 Dodging - Level 4.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Ijyb is poisoned. Ijyb convulses. Ijyb seems to slow down. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb drinks a potion. Ijyb shakes off her lethargy. Ijyb goes berserk! Ijyb hits you but does no damage. Ijyb hits you but does no damage. x2 You can move again. Unknown command. Unknown command. Unknown command. Firing (i - inventory. (/) - cycle) f - a curare-tipped needle (quivered) Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand You shoot a curare-tipped needle. The curare-tipped needle hits Ijyb. Ijyb looks even sicker. Ijyb convulses. Ijyb seems to slow down. a - a +2 dagger (weapon) Ijyb hits you with a +0 club. You now have 3/4 mp. You closely miss Ijyb. Ijyb hits you but does no damage. You hit Ijyb but do no damage. You bite Ijyb, but do no damage. You hit Ijyb. Ijyb barely misses you. You hit Ijyb. You kill Ijyb! You have reached level 4! You feel agile. You begin to heal more quickly. Health restored: 23 f - a wand of paralysis (2); p - a curare-tipped needle Things that are here: a +0 club; a +0 leather armour p - 2 curare-tipped needles (gained 1) You start resting. MP restored: 5 Found a stone staircase leading down. q - a scroll labeled ZAUSEO OBIWN (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. A hound skeleton comes into view. There is a stone staircase leading up here. You hit the hound skeleton. You bite the hound skeleton. You drain its power. The hound skeleton bites you but does no damage. You hit the hound skeleton. You bite the hound skeleton, but do no damage. The hound skeleton closely misses you. You hit the hound skeleton. The hound skeleton bites you but does no damage. You hit the hound skeleton. You bite the hound skeleton. You drain its power. The hound skeleton closely misses you. You hit the hound skeleton. You destroy the hound skeleton! Found a stone staircase leading up. The slave shouts! You hear a shout! A giant cockroach comes into view. You hit the giant cockroach. You kill the giant cockroach! b - a +0 blowgun (weapon) Firing (i - inventory. (/) - cycle) e - 5 poisoned needles (quivered) Aim: a slave, wearing a +0 animal skin You shoot a poisoned needle. The poisoned needle completely misses the slave. Firing (i - inventory. (/) - cycle) e - 4 poisoned needles (quivered) Aim: a slave, wearing a +0 animal skin You shoot a poisoned needle. The poisoned needle misses the slave. Firing (i - inventory. (/) - cycle) e - 3 poisoned needles (quivered) Aim: a slave, wearing a +0 animal skin You shoot a poisoned needle. The poisoned needle hits the slave. The slave is poisoned. The slave hits you but does no damage. a - a +2 dagger (weapon) The slave barely misses you. You hit the slave. The slave hits you. You take 1 damage, and have 22/23 hp. You hit the slave. You bite the slave. You drain its power. The slave hits you but does no damage. Health restored: 23 You hit the slave. You bite the slave, but do no damage. You closely miss the slave. Your bite misses the slave. The slave barely misses you. You hit the slave. The slave hits you. You take 3 damage, and have 20/23 hp. You now have 4/5 mp. You hit the slave. Your bite misses the slave. The slave hits you. You take 4 damage, and have 16/23 hp. You hit the slave but do no damage. You bite the slave. You drain its power. You feel invigorated. The slave hits you. You take 3 damage, and have 13/23 hp. You hit the slave but do no damage. The slave looks more healthy. You closely miss the slave. You bite the slave, but do no damage. The slave hits you. You take 1 damage, and have 12/23 hp. You closely miss the slave. Your bite misses the slave. The slave hits you. You take 4 damage, and have 8/23 hp. You now have 3/5 mp. You closely miss the slave. The slave hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/23 hp. You now have 2/5 mp. You hit the slave but do no damage. The slave hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/23 hp. You now have 1/5 mp. There is a stone staircase leading up here. You hit the slave but do no damage. You hit the slave. You bite the slave, but do no damage. The slave hits you! You die... # #. #..################### .........(((.........## ......#######..p@.....# .<............######### ......######### ......# .....s# ......# ##...## You could see a slave. Vanquished Creatures Ijyb (D:3) A worker ant (D:3) A hound skeleton (D:4) An adder (D:2) A worm (D:2) A dart slug (D:2) An orc (D:3) 2 bats (D:3) A giant cockroach (D:4) 2 goblins A hobgoblin (D:3) A kobold (D:1) A quokka (D:3) A rat (D:3) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cerealjynx the Vine Stalker Assassin began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 27 | D:1 | Reached skill level 2 in Short Blades 135 | D:2 | Reached skill level 2 in Fighting 135 | D:2 | Reached XP level 2. HP: 6/15 MP: 0/3 408 | D:3 | Reached skill level 3 in Short Blades 408 | D:3 | Reached XP level 3. HP: 19/19 MP: 4/4 678 | D:4 | Noticed a slave 721 | D:3 | Noticed Ijyb 725 | D:3 | Paralysed by Ijyb for 5 turns 736 | D:3 | Killed Ijyb 736 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 736 | D:3 | Reached XP level 4. HP: 23/23 MP: 3/5 812 | D:4 | HP: 4/23 [slave[Pikel] (3)] 818 | D:4 | Slain by a slave Vault maps used: D:1: wheals_arrival_shading, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, chequers_serial_rivers_room_a D:2: uniq_jessica, uniq_sigmund D:3: okawaru_gym_becter, eino_tiny_chamber, uniq_crazy_yiuf_cottage, uniq_terence, uniq_robin, uniq_ijyb D:4: temple_statues, trog_three_pillars_becter, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 2 3 | 3.5 Fighting | 2 | 2.8 Throwing | | 1.7 Dodging | | 0.7 Stealth | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 41 | 20 || 61 Bite | 7 | 8 || 15 Fire: Blowgun | 10 | 3 || 13 Stab: Sleeping | 3 | || 3 Armor: Robe | 9 | 4 || 13 Dodge: Dodged | 14 | 4 || 18 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 94 | 36 | 27.7 | 15 | 1 | 6.2 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 D:2 | 23 | 0 | 0.0 | 3 | 0 | 0.0 D:3 | 47 | 36 | 43.4 | 8 | 1 | 11.1 D:4 | 20 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: wheals_arrival_shading, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, chequers_serial_rivers_room_a D:2: uniq_jessica, uniq_sigmund D:3: okawaru_gym_becter, eino_tiny_chamber, uniq_crazy_yiuf_cottage, uniq_terence, uniq_robin, uniq_ijyb D:4: temple_statues, trog_three_pillars_becter, uniq_pikel Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.0 | 45.1 | 29.8 | 202.5 Dungeon | 100.0 | 100.0 | 1.0 | 45.1 | 29.8 | 202.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.5 +-------+-------+-------+-------+-------+----------------------