Dungeon Crawl Stone Soup version 0.23-a0-446-g036aa52 (webtiles) character file. 23 cerealjynx the Charmwright (level 3, -1/28 HPs) Began as a Formicid Skald on Nov 18, 2018. Slain by an ogre ... wielding a +0 giant club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1097 turns). cerealjynx the Charmwright (Formicid Skald) Turns: 1097, Time: 00:01:43 Health: -1/28 AC: 5 Str: 16 XL: 3 Next: 12% Magic: 6/6 EV: 11 Int: 12 God: Gold: 46 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis + a - +2 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . h - +0 ring mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn f - ring of protection from magic {MR+, !d} MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 leather armour h - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Jewellery f - a ring of protection from magic (left hand) {MR+, !d} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of remove curse Potions g - a potion of curing {unknown} i - a potion of resistance {unknown} Comestibles d - 3 rations Skills: + Level 2.7 Fighting * Level 3.0 Polearms - Level 1.1 Armour - Level 1.7 Dodging - Level 2.1 Spellcasting - Level 3.0 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 16% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 22% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 38% 2 ###.... Regeneration Chrm/Necr #......... 63% 3 ####... Spectral Weapon Hex/Chrm #....... 63% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You kill the worm! Your Polearms skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. MP restored: 6 You start resting. A frilled lizard comes into view. You regained 6 hp, and now have 13/28 hp. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Health restored: 28 You climb downwards. The frilled lizard closely misses you. There is a stone staircase leading up here. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! You see here 22 sling bullets. The worm is too close now for your liking. A worm is nearby! A worm is nearby! A worm is nearby! A worm is nearby! Attack whom? Aim: a worm You reach to attack! You hit the worm but do no damage. Attack whom? Aim: a worm You reach to attack! You barely miss the worm. You hit the worm. You hit the worm. The worm closely misses you. You hit the worm. You hit the worm. The worm bites you. You take 2 damage, and have 26/28 hp. You barely miss the worm. The worm bites you! You take 9 damage, and have 17/28 hp. MASSIVE DAMAGE!! You hit the worm. You hit the worm. The worm bites you! You take 8 damage, and have 9/28 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worm. You hit the worm. The worm bites you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/28 hp. MASSIVE DAMAGE!! Your ring mail prevents you from hitting the worm. You hit the worm. The worm barely misses you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. You are feeling hungry. You regained 15 hp, and now have 18/28 hp. There is an escape hatch in the floor here. You regained 2 hp, and now have 20/28 hp. You slide downwards. The hatch slams shut behind you. You now have 31 gold pieces (gained 7). You sense a monster nearby. You now have 46 gold pieces (gained 15). An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You regained 2 hp, and now have 23/28 hp. An ogre is nearby! An ogre is nearby! An ogre is nearby! Okay, then. Okay, then. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 spear glows red for a moment. Attack whom? Aim: an ogre, wielding a +0 giant club You reach to attack! You hit the ogre but do no damage. You hit the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 21 damage, and have 2/28 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ogre. The ogre barely misses you. You barely miss the ogre. You hit the ogre. The ogre hits you with a +0 giant club. You die... #.....K.<.(#### #..........# #..........### #...{........# .# #.########...# #.#. #. #...# #.#. # #######...######### #.#. ...[..O...#.......# #.#. ########@..#...###.###.#. ........#.##.......(...#. #######.#.##....##.....#. #.......##.....#....<.. #...........##.#....†#. #.......######.#....... #.......#......##....#. #######.#............#. ..#########....#. You could see an ogre. Vanquished Creatures A worm (D:2) A dart slug (D:1) A leopard gecko (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 5 kobolds (D:1) 2 bats (D:1) 3 frilled lizards 4 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cerealjynx the Formicid Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 89 | D:1 | Reached XP level 2. HP: 18/23 MP: 0/5 98 | D:1 | You fall through a shaft! 621 | D:2 | Reached skill level 3 in Polearms 621 | D:2 | Reached XP level 3. HP: 7/28 MP: 6/6 866 | D:2 | HP: 2/28 [worm (7)] 1091 | D:2 | Noticed an ogre 1094 | D:2 | HP: 2/28 [ogre/+0 giant club (21)] 1097 | D:2 | Slain by an ogre Vault maps used: D:1: minmay_arrival_five_plusses, hangedman_decor_clover_reticule D:2: first_ration, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 2 | ---------------+-------+----- Polearms | 3 | 3.0 Fighting | | 2.7 Armour | | 1.1 Dodging | | 1.7 Spellcasting | | 2.1 Charms | | 3.0 Action || total -------------------------++------- Melee: Spear || 86 Cast: Infusion || 2 Use: Scroll || 4 Armor: Leather armour || 8 Ring mail || 12 Dodge: Dodged || 36 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 34 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: minmay_arrival_five_plusses, hangedman_decor_clover_reticule D:2: first_ration, hangedman_abyss_or_decor_lesser_grid Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.0 | 36.4 | 45.0 | 526.5 Dungeon | 100.0 | 100.0 | 4.0 | 36.4 | 45.0 | 526.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+----------------------