Dungeon Crawl Stone Soup version 0.23-a0-417-gf02c810 (webtiles) character file. 0 cerealjynx the Ducker (level 1, 18/18 HPs) Began as a Merfolk Monk on Nov 10, 2018. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). cerealjynx the Ducker (Merfolk Monk) Turns: 1, Time: 00:00:04 Health: 18/18 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 3.2 Long Blades + Level 4.0 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, cerealjynx the Merfolk Monk. It is said that the Orb of Zot exists deep within this dungeon. Found four items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ..##### ..≈≈≈≈≈ ≈≈≈≈≈≈≈#### ≈≈≈.......#### ..?.?..@...≈≈# ..........≈≈≈≈# ........≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈≈≈≈.# ≈≈≈≈≈≈≈≈...$(.# ............(.# .............># There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cerealjynx the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_chase Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_chase Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------